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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="DEFCON 1" data-source="post: 9504794" data-attributes="member: 7006"><p>The gameplay mechanism is in the game merely to BE a pacing mechanism. The gameplay mechanism isn't the action of the game unto itself. If it was, we wouldn't need to go through all the trouble and effort of creating descriptions and names for all of these numbers, the point of the game would simply be "I roll a die, I add some numbers to it... if my number is high than your number, then I win." That's like playing any dice game. We don't bother thinking up what the dice "represent" when playing craps or liar's dice... they are just dice and the point of those games are to just roll them and try and win.</p><p></p><p>But we don't do that in D&D, we give those dice and numbers a meaning. Something they represent. And the times of using those dice and numbers aren't based on the gameplay of "Okay, it's now my turn to roll" and just going back and forth between the players and DM in some sort of schedule... the gameplay mechanism is in service to something else... that being everyone's imagination of what their "characters" are "doing" within the "story".</p><p></p><p>We don't roll dice just for the sake of rolling dice because that's what "the game is"... we only roll dice when our collective imaginations have decided that our "story" needs a roll of the dice to generate a new story beat.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9504794, member: 7006"] The gameplay mechanism is in the game merely to BE a pacing mechanism. The gameplay mechanism isn't the action of the game unto itself. If it was, we wouldn't need to go through all the trouble and effort of creating descriptions and names for all of these numbers, the point of the game would simply be "I roll a die, I add some numbers to it... if my number is high than your number, then I win." That's like playing any dice game. We don't bother thinking up what the dice "represent" when playing craps or liar's dice... they are just dice and the point of those games are to just roll them and try and win. But we don't do that in D&D, we give those dice and numbers a meaning. Something they represent. And the times of using those dice and numbers aren't based on the gameplay of "Okay, it's now my turn to roll" and just going back and forth between the players and DM in some sort of schedule... the gameplay mechanism is in service to something else... that being everyone's imagination of what their "characters" are "doing" within the "story". We don't roll dice just for the sake of rolling dice because that's what "the game is"... we only roll dice when our collective imaginations have decided that our "story" needs a roll of the dice to generate a new story beat. [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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