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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="tetrasodium" data-source="post: 9504837" data-attributes="member: 93670"><p>This is Completely mistaken in how it tries to paper over a badly designed skill system with a secondary clause in that same skill system as if they are the same. It's ignoring the fact that 5e <em>already</em> addresses that sort of nonrolled skillcheck by telling GMs not to call for a roll when the outcome is not in doubt. Topping that off by ensuring the outcome c<em>an't</em> be in doubt when a roll is actually called undercuts the purpose of even having a skill system that <em>also</em> sometimes relies on rolls & DCs</p><p></p><p>A skill system designed around conflicting logic like "<em>Don't ask for a roll if the results are not in doubt <strong>and</strong> the results can't be in doubt when you do ask for one</em>" is automatically a failure in how it presents a catch22 damned if you do damned if you don't design embodied by wargames where <a href="https://www.youtube.com/watch?v=MpmGXeAtWUw" target="_blank">the only winning move is not to play [with either option]</a>. GM's need far more function in a skill system than that.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9504837, member: 93670"] This is Completely mistaken in how it tries to paper over a badly designed skill system with a secondary clause in that same skill system as if they are the same. It's ignoring the fact that 5e [I]already[/I] addresses that sort of nonrolled skillcheck by telling GMs not to call for a roll when the outcome is not in doubt. Topping that off by ensuring the outcome c[I]an't[/I] be in doubt when a roll is actually called undercuts the purpose of even having a skill system that [I]also[/I] sometimes relies on rolls & DCs A skill system designed around conflicting logic like "[I]Don't ask for a roll if the results are not in doubt [B]and[/B] the results can't be in doubt when you do ask for one[/I]" is automatically a failure in how it presents a catch22 damned if you do damned if you don't design embodied by wargames where [URL='https://www.youtube.com/watch?v=MpmGXeAtWUw']the only winning move is not to play [with either option][/URL]. GM's need far more function in a skill system than that. [/QUOTE]
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