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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="Clint_L" data-source="post: 9504848" data-attributes="member: 7035894"><p>So...this seems like good design, working exactly as intended. At high levels, characters are facing elite challenges, and the hardest of those should only be possible for the character who is truly specialized at the task. Even if the fighter takes skill in picking locks, they will never be as good as a high level rogue, though taking special measures, such as multi-classing or spending a feat on skill expert, can get them close. Just as the rogue will never be as good at bashing down a door, as you mention, or going toe-to-toe with a giant.</p><p></p><p>And your criticism that "no one else but one character has a chance" is patently untrue. On an extreme case - let's say the super secure vault of a high level NPC - the DM intends for it to only be openable by characters optimizing their toolset. It's not supposed to be easy. At the same time, my current party has <em>three</em> characters who are all quite good at opening locks, in different ways. Our artificer would give any rogue a run for their money at breaking into places through subtle means, while our barbarian is very good at just going through them.</p><p></p><p>That's basically every team story ever: the reason you have a team is because different folks are good at different things.</p><p></p><p>The point of skill checks is to help tell a good story, which means that there are challenges to give the story stakes. If the check is so easy that there is no reasonable chance of failure, why even bother with a skill check? Just let the story move ahead to the good stuff.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9504848, member: 7035894"] So...this seems like good design, working exactly as intended. At high levels, characters are facing elite challenges, and the hardest of those should only be possible for the character who is truly specialized at the task. Even if the fighter takes skill in picking locks, they will never be as good as a high level rogue, though taking special measures, such as multi-classing or spending a feat on skill expert, can get them close. Just as the rogue will never be as good at bashing down a door, as you mention, or going toe-to-toe with a giant. And your criticism that "no one else but one character has a chance" is patently untrue. On an extreme case - let's say the super secure vault of a high level NPC - the DM intends for it to only be openable by characters optimizing their toolset. It's not supposed to be easy. At the same time, my current party has [I]three[/I] characters who are all quite good at opening locks, in different ways. Our artificer would give any rogue a run for their money at breaking into places through subtle means, while our barbarian is very good at just going through them. That's basically every team story ever: the reason you have a team is because different folks are good at different things. The point of skill checks is to help tell a good story, which means that there are challenges to give the story stakes. If the check is so easy that there is no reasonable chance of failure, why even bother with a skill check? Just let the story move ahead to the good stuff. [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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