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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="Staffan" data-source="post: 9504865" data-attributes="member: 907"><p>My point is that PCs should be able to become competent enough that they <strong>ensure</strong> the outcome isn't in doubt. That urchin fighter with proficiency in Sleight of Hand? Sure, they probably aren't good enough to make automatically pick a lock. But the mid-level rogue who has, at every opportunity, made the choice "I want to be good at opening locks"? There shouldn't be many locks that person can't pick.</p><p></p><p>Similarly, there shouldn't be any natural terrain (and not many unnatural terrains) a mid-level character with expertise in Survival can't get by in, or tracks they couldn't follow. Or a wall the mid-level character with Athletics expertise can't climb.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9504865, member: 907"] My point is that PCs should be able to become competent enough that they [B]ensure[/B] the outcome isn't in doubt. That urchin fighter with proficiency in Sleight of Hand? Sure, they probably aren't good enough to make automatically pick a lock. But the mid-level rogue who has, at every opportunity, made the choice "I want to be good at opening locks"? There shouldn't be many locks that person can't pick. Similarly, there shouldn't be any natural terrain (and not many unnatural terrains) a mid-level character with expertise in Survival can't get by in, or tracks they couldn't follow. Or a wall the mid-level character with Athletics expertise can't climb. [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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