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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="ezo" data-source="post: 9505015" data-attributes="member: 7037866"><p>Correct.</p><p></p><p></p><p>No, a "regular dude" would be +0, +0, +0, +0 at those levels.</p><p></p><p>The fact you are including proficiency bonus (as you youself attribute later) is giving the "regular due" a bonus representing further training in that skill, etc.</p><p></p><p></p><p>Ignoring the above point of your "regular dude" not really being regular.... Those DCs at the (corrected) bonuses you list above:</p><p></p><p>Tier 1: +3 modifier vs. DC 10 needs 7 or better, so 70%</p><p>Tier 2: +4 vs. DC 14 needs 10 or better, so 55%</p><p>Tier 3: +6 vs. DC 18 needs 12 or better, so 45%</p><p>Tier 4: +7 vs. DC 20 needs 13 or better, so 40%</p><p></p><p>IMO 40-55% is hardly "incompetent" as you claim. I would say they are definitely competent in Tier 1, and even OK at that other tiers. Even at your numbers for tiers 3 and 4 the percentage only drops 5%, not a huge difference in likelihood of success.</p><p></p><p></p><p>Most raw ability scores are +2 or less. Only the abilities a PC is expected to excel at tend to be above +2. Ability represents no formal or professional training--at best IMO any training attributed to ability is meant to represent the (casual) "hobby" level. That is why "proficiency" (as in actual formal training and/or experience, e.g. "focus") begins at +2. Your "hobby" abilities will be at this level or lower typically. Ability scores above +2 represent a combination of informal training, natural talent, etc.</p><p></p><p></p><p>Ok, while I love Leverage (I've seen every single episode), those are actually tier 3 and 4 types doing DC 20 "hard" things all the time...like the 90% my numbers above indicate. They do fail occasionally at that DC, and "fail to make progress" or "succeed at a cost" often at DC 25 or higher tasks as well. I mean, come on, if you've seen the show you know success at a cost is just about required at least 2-3 times per episode--the complications are what makes it fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9505015, member: 7037866"] Correct. No, a "regular dude" would be +0, +0, +0, +0 at those levels. The fact you are including proficiency bonus (as you youself attribute later) is giving the "regular due" a bonus representing further training in that skill, etc. Ignoring the above point of your "regular dude" not really being regular.... Those DCs at the (corrected) bonuses you list above: Tier 1: +3 modifier vs. DC 10 needs 7 or better, so 70% Tier 2: +4 vs. DC 14 needs 10 or better, so 55% Tier 3: +6 vs. DC 18 needs 12 or better, so 45% Tier 4: +7 vs. DC 20 needs 13 or better, so 40% IMO 40-55% is hardly "incompetent" as you claim. I would say they are definitely competent in Tier 1, and even OK at that other tiers. Even at your numbers for tiers 3 and 4 the percentage only drops 5%, not a huge difference in likelihood of success. Most raw ability scores are +2 or less. Only the abilities a PC is expected to excel at tend to be above +2. Ability represents no formal or professional training--at best IMO any training attributed to ability is meant to represent the (casual) "hobby" level. That is why "proficiency" (as in actual formal training and/or experience, e.g. "focus") begins at +2. Your "hobby" abilities will be at this level or lower typically. Ability scores above +2 represent a combination of informal training, natural talent, etc. Ok, while I love Leverage (I've seen every single episode), those are actually tier 3 and 4 types doing DC 20 "hard" things all the time...like the 90% my numbers above indicate. They do fail occasionally at that DC, and "fail to make progress" or "succeed at a cost" often at DC 25 or higher tasks as well. I mean, come on, if you've seen the show you know success at a cost is just about required at least 2-3 times per episode--the complications are what makes it fun. :) [/QUOTE]
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