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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="clearstream" data-source="post: 9505149" data-attributes="member: 71699"><p>I agree with you, and the system as it is very often played follows a numbers-go-up pattern. It can be criticised on how well it avoids over-inflated numbers. Some common components are</p><p></p><p style="margin-left: 20px">d20 roll +1 to +20</p> <p style="margin-left: 20px">Proficiency +2 to <s>+9</s> +6 </p> <p style="margin-left: 20px">Expertise +2 to <s>+9</s> +6</p> <p style="margin-left: 20px">Ability Score -5 to +5 (for player characters)</p> <p style="margin-left: 20px">Bardic Inspiration +d5 to +d11 (you must have failed by at least 1 in order to add it)</p> <p style="margin-left: 20px">Guidance +d4</p> <p style="margin-left: 20px">Reliable Talent +d20 roll will be +10 to +20</p> <p style="margin-left: 20px">Psi-bolstered Knack +d5 to d11 (as Bardic Inspiration)</p> <p style="margin-left: 20px"></p><p>The full range that can be rolled* is something like -4 to <s>58</s> 52.</p><p style="margin-left: 20px"></p><p>*Assuming its either Bardic Inspiration or Psi-bolstered Knack seeing as if one makes you succeed you no longer qualify to use the other. Otherwise it's -4 to <s>70</s> 64.</p><p></p><p></p><p>Bounded accuracy seemed to me a response to the ranges in 3rd edition. I take it to have been a principle for the design, rather than a principle of the design. Something the designers felt they needed to have in mind, but not a hard constraint: the published game text incorporates scaling.</p><p></p><p>As to whether the play is "boring" because of the idea that low level characters and creatures ought to be capable of damaging high level characters and creatures, it's certainly possible to choose single "fat sacks of HP" with one-dimensional abilities from the Monster Manual and set them against higher tier parties. Why one would is hard to fathom... but something I'm surprised groups don't make more use of is simply narrating fights that seem uninteresting.</p><p></p><p style="margin-left: 20px">Combat starts when—and only when—you [the DM] say it does.</p> <p style="margin-left: 20px"></p><p>Nothing in the text obliges a group to go into formal combat where it would be uninteresting to do so.</p><p></p><p>EDITED to stop at 20th level! (Thanks [USER=6790260]@EzekielRaiden[/USER] for noticing this.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 9505149, member: 71699"] I agree with you, and the system as it is very often played follows a numbers-go-up pattern. It can be criticised on how well it avoids over-inflated numbers. Some common components are [INDENT]d20 roll +1 to +20[/INDENT] [INDENT]Proficiency +2 to [S]+9[/S] +6 [/INDENT] [INDENT]Expertise +2 to [S]+9[/S] +6[/INDENT] [INDENT]Ability Score -5 to +5 (for player characters)[/INDENT] [INDENT]Bardic Inspiration +d5 to +d11 (you must have failed by at least 1 in order to add it)[/INDENT] [INDENT]Guidance +d4[/INDENT] [INDENT]Reliable Talent +d20 roll will be +10 to +20[/INDENT] [INDENT]Psi-bolstered Knack +d5 to d11 (as Bardic Inspiration)[/INDENT] [INDENT][/INDENT] The full range that can be rolled* is something like -4 to [S]58[/S] 52. [INDENT][/INDENT] *Assuming its either Bardic Inspiration or Psi-bolstered Knack seeing as if one makes you succeed you no longer qualify to use the other. Otherwise it's -4 to [S]70[/S] 64. Bounded accuracy seemed to me a response to the ranges in 3rd edition. I take it to have been a principle for the design, rather than a principle of the design. Something the designers felt they needed to have in mind, but not a hard constraint: the published game text incorporates scaling. As to whether the play is "boring" because of the idea that low level characters and creatures ought to be capable of damaging high level characters and creatures, it's certainly possible to choose single "fat sacks of HP" with one-dimensional abilities from the Monster Manual and set them against higher tier parties. Why one would is hard to fathom... but something I'm surprised groups don't make more use of is simply narrating fights that seem uninteresting. [INDENT]Combat starts when—and only when—you [the DM] say it does.[/INDENT] [INDENT][/INDENT] Nothing in the text obliges a group to go into formal combat where it would be uninteresting to do so. EDITED to stop at 20th level! (Thanks [USER=6790260]@EzekielRaiden[/USER] for noticing this.) [/QUOTE]
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