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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="ezo" data-source="post: 9505432" data-attributes="member: 7037866"><p>My problem is Reliable Talent was a tier 3 abillity, and now they want it to be tier 2. AKA power creep. But I know you, for instance, also appreciate the power creep in the 2024 monk. So, I don't expect you to see a problem.</p><p></p><p></p><p>I never do this. I take into account the world design. I don't care what the PC skill levels are. If they are someplace where a DC 25 lock makes sense according to the world narrative, etc. it is a DC 25 lock. If they are someplace where a DC 10 lock makes sense, that is what they will find there.</p><p></p><p></p><p>Rarely IME is a locked door the sole obstacle, let alone a big one. If we agee a basic lock is DC 15 (?) then the expert rogue in tier 2 will likely have a +10 bonus if they focus on lock picking. That's an 80% chance of success on a <em>single</em> try. Since rolling under the DC doesn't mean "failure" necessarily in 5E, they can usually try again or even succeed at a cost if they miss by 1 or 2 on the roll. Even the non-expert rogue has about a 2 in 3 chance of getting past a "basic lock".</p><p></p><p>FWIW, what <em>you can do inside a home</em> is immaterial.</p><p></p><p>More likely, such a lock is guarded, or the PCs have to get through the door quickly (chasing someone fleeing or fleeing themselves) making the single round check part of the obstacle.</p><p></p><p></p><p>I know Rogues have Reliable Talent at 11th level in 2014, which is all I will play, because I don't want them having it at 7th level. Even knowing it, I don't "plan" for it. I plan according to the narrative of the game world, not the PCs in the adventure. I would design the same challenge whether the Rogue was in the party or not. Party composition is immaterial to adventure design.</p><p></p><p>IMO, if you are "designing to the PCs" that is poor design and DMing; but that is just my opinion.</p><p></p><p>Anyway, ultimately in the case of the post you replied to, my problem is "power creep"... plain and simple. Instead of just fixing issues, they adding a MOAR POWER and stuff. Anyway, there's no point in going further into it--2024 is here and it is not anything I am interested in so far.</p></blockquote><p></p>
[QUOTE="ezo, post: 9505432, member: 7037866"] My problem is Reliable Talent was a tier 3 abillity, and now they want it to be tier 2. AKA power creep. But I know you, for instance, also appreciate the power creep in the 2024 monk. So, I don't expect you to see a problem. I never do this. I take into account the world design. I don't care what the PC skill levels are. If they are someplace where a DC 25 lock makes sense according to the world narrative, etc. it is a DC 25 lock. If they are someplace where a DC 10 lock makes sense, that is what they will find there. Rarely IME is a locked door the sole obstacle, let alone a big one. If we agee a basic lock is DC 15 (?) then the expert rogue in tier 2 will likely have a +10 bonus if they focus on lock picking. That's an 80% chance of success on a [I]single[/I] try. Since rolling under the DC doesn't mean "failure" necessarily in 5E, they can usually try again or even succeed at a cost if they miss by 1 or 2 on the roll. Even the non-expert rogue has about a 2 in 3 chance of getting past a "basic lock". FWIW, what [I]you can do inside a home[/I] is immaterial. More likely, such a lock is guarded, or the PCs have to get through the door quickly (chasing someone fleeing or fleeing themselves) making the single round check part of the obstacle. I know Rogues have Reliable Talent at 11th level in 2014, which is all I will play, because I don't want them having it at 7th level. Even knowing it, I don't "plan" for it. I plan according to the narrative of the game world, not the PCs in the adventure. I would design the same challenge whether the Rogue was in the party or not. Party composition is immaterial to adventure design. IMO, if you are "designing to the PCs" that is poor design and DMing; but that is just my opinion. Anyway, ultimately in the case of the post you replied to, my problem is "power creep"... plain and simple. Instead of just fixing issues, they adding a MOAR POWER and stuff. Anyway, there's no point in going further into it--2024 is here and it is not anything I am interested in so far. [/QUOTE]
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