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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="PHATsakk43" data-source="post: 9506008" data-attributes="member: 7041071"><p>Kinda sorta not really.</p><p></p><p>You get a few “decision points” where you can apply proficiency to one or the other ability. That’s about the extent of customization of abilities. Even when a character doesn’t have proficiency, the ability still exists for everyone, the likelihood of success just is relatively low and flat over the character’s lifetime.</p><p></p><p>It’s not purchase system, which is one thing that would make it a “normal” skill system. There is no exclusivity inherent in the system, which would also be part of a “normal” skill system. The proficiency bonus applicable to a select set of ability based on class and whatnot is approaching a skill system—or more accurately replacing it with something simpler.</p><p></p><p>Which isn’t to say that the system in 5E is a bad one. It’s fine. Again, I think it took a lot of the fiddly parts of, especially 3E out of the game. Honestly, 5E is effectively the D20 equivalent of B/X with 3E being its super complicated, extra-crunchy sibling AD&D.</p><p></p><p>None of this is really applicable to the questions regarding bounded accuracy though. From a gameplay perspective, bounded accuracy is much more impactful in AC and “to hit” rolls along with HP bloat in upper tiers to accommodate AC caps. I guess it’s more obvious in skill challenges as they are very much front and center in 5E, but the bounded accuracy rubric is pretty well spread across the entire game.</p><p></p><p>It also seemed like, from reading the linked articles in this post, that there is some serious misunderstanding of what bounded accuracy is still, which I find rather odd given it’s a fairly simple concept. It has also been very explicitly stated by the design team.</p></blockquote><p></p>
[QUOTE="PHATsakk43, post: 9506008, member: 7041071"] Kinda sorta not really. You get a few “decision points” where you can apply proficiency to one or the other ability. That’s about the extent of customization of abilities. Even when a character doesn’t have proficiency, the ability still exists for everyone, the likelihood of success just is relatively low and flat over the character’s lifetime. It’s not purchase system, which is one thing that would make it a “normal” skill system. There is no exclusivity inherent in the system, which would also be part of a “normal” skill system. The proficiency bonus applicable to a select set of ability based on class and whatnot is approaching a skill system—or more accurately replacing it with something simpler. Which isn’t to say that the system in 5E is a bad one. It’s fine. Again, I think it took a lot of the fiddly parts of, especially 3E out of the game. Honestly, 5E is effectively the D20 equivalent of B/X with 3E being its super complicated, extra-crunchy sibling AD&D. None of this is really applicable to the questions regarding bounded accuracy though. From a gameplay perspective, bounded accuracy is much more impactful in AC and “to hit” rolls along with HP bloat in upper tiers to accommodate AC caps. I guess it’s more obvious in skill challenges as they are very much front and center in 5E, but the bounded accuracy rubric is pretty well spread across the entire game. It also seemed like, from reading the linked articles in this post, that there is some serious misunderstanding of what bounded accuracy is still, which I find rather odd given it’s a fairly simple concept. It has also been very explicitly stated by the design team. [/QUOTE]
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