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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="ezo" data-source="post: 9506027" data-attributes="member: 7037866"><p>As an aside I will tell you our Rogue routinely out DPS's our Fighter and Paladin (barring his nova rounds, of course, which are limited).</p><p></p><p></p><p>But they aren't magic.</p><p></p><p></p><p>If you don't mind one class having unlimited ability to autowin several things with a single feature, good for you. I don't mind the occassional use for autowins, but it gets ridiculous after a while I would imagine for many DMs. True, you can always just ramp up the DC so it isn't an autowin, but that hardly seems fair.</p><p></p><p></p><p>Not a problem IME. If your games play like that, I blame the DM and the players. Wizards don't trivialize challenges nearly as much as Rogues can IME. And rests don't just come with the players want one, unless you are just a generous DM who gives them what they want?</p><p></p><p></p><p>It would be as usable as Reliable Talent already is. Frankly, in some ways early on it would be stronger since rogues with DEX 18 or 20 are fairly common IME in tiers 1 and 2 especially.</p><p></p><p></p><p>It is a balancing act, to be certain. Another thing with Reliable Talent would be to have it only apply to things the Rogue has Expertise with, not just proficiency. I think that would also help as then a rogue would have a few areas of autosuccess in most cases, but not every skill in which they have proficiency.</p><p></p><p></p><p>When it matters and Reliable Talent comes up "more than one would like" resources do factor into the equation IME.</p><p></p><p>Why have a Wizard do those things when the Rogue can do them well enough (even without Reliable Talent as it is) and the Wizard can be used for the more "magical" issues???</p><p></p><p></p><p>Really, it would feel trivial to me. The odds of rolling low enough for Rogues with Expertise in most situations are so small that when it actually happens it is a shock.</p><p></p><p></p><p>Short rests, in particular, are difficult for a lot of DM to manage effectively. The maximum 2 short rests per long rest helps. As does not worrying about things like this on non-adventure days. On adventure days, short rests should be hard to come by due to factors like safety, time constraints, enemy movement, etc.</p><p></p><p>Reliable Talent and Expertise are fine in concept, but can become excessive in execution IMO. Frankly as a DM, I get a bit tired of the Rogue who has Stealth so high 90% of the time he doesn't even worry about enemies ever knowing he was there. Most creatures have a passive perception score of 10-15, maybe a bit higher if they have keen senses, so by the time a Rogue has Reliable Talent, and routinely cannot get below 20+ on stealth, they might as well be invisible and silenced.</p></blockquote><p></p>
[QUOTE="ezo, post: 9506027, member: 7037866"] As an aside I will tell you our Rogue routinely out DPS's our Fighter and Paladin (barring his nova rounds, of course, which are limited). But they aren't magic. If you don't mind one class having unlimited ability to autowin several things with a single feature, good for you. I don't mind the occassional use for autowins, but it gets ridiculous after a while I would imagine for many DMs. True, you can always just ramp up the DC so it isn't an autowin, but that hardly seems fair. Not a problem IME. If your games play like that, I blame the DM and the players. Wizards don't trivialize challenges nearly as much as Rogues can IME. And rests don't just come with the players want one, unless you are just a generous DM who gives them what they want? It would be as usable as Reliable Talent already is. Frankly, in some ways early on it would be stronger since rogues with DEX 18 or 20 are fairly common IME in tiers 1 and 2 especially. It is a balancing act, to be certain. Another thing with Reliable Talent would be to have it only apply to things the Rogue has Expertise with, not just proficiency. I think that would also help as then a rogue would have a few areas of autosuccess in most cases, but not every skill in which they have proficiency. When it matters and Reliable Talent comes up "more than one would like" resources do factor into the equation IME. Why have a Wizard do those things when the Rogue can do them well enough (even without Reliable Talent as it is) and the Wizard can be used for the more "magical" issues??? Really, it would feel trivial to me. The odds of rolling low enough for Rogues with Expertise in most situations are so small that when it actually happens it is a shock. Short rests, in particular, are difficult for a lot of DM to manage effectively. The maximum 2 short rests per long rest helps. As does not worrying about things like this on non-adventure days. On adventure days, short rests should be hard to come by due to factors like safety, time constraints, enemy movement, etc. Reliable Talent and Expertise are fine in concept, but can become excessive in execution IMO. Frankly as a DM, I get a bit tired of the Rogue who has Stealth so high 90% of the time he doesn't even worry about enemies ever knowing he was there. Most creatures have a passive perception score of 10-15, maybe a bit higher if they have keen senses, so by the time a Rogue has Reliable Talent, and routinely cannot get below 20+ on stealth, they might as well be invisible and silenced. [/QUOTE]
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