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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="Remathilis" data-source="post: 9506097" data-attributes="member: 7635"><p>Lol no. 3e/3.5 gave rogues 8 skill points, but most of the classic thief abilities were broken up over multiple skills: sleight of hand, open lock, search, disable device, hide, move silently, climb, listen, spot, balance, tumble, use magic device. You were a fool to try to play a rogue without maxing intelligence over dexterity, and the rules for multi classing and skill points favored wizards so much that a wizard could be a far better rogue than a pure rogue with one level of rogue (or appropriate PrC) to unlock trapfinding. The issue wasn't fixed until Pathfinder paired down the skill list enough that rogues could be good at their core features without sacrificing Dex for Int. (Didn't fix the wizards were better rogues issue, but at least the rogue didn't put up such a miserable showing).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9506097, member: 7635"] Lol no. 3e/3.5 gave rogues 8 skill points, but most of the classic thief abilities were broken up over multiple skills: sleight of hand, open lock, search, disable device, hide, move silently, climb, listen, spot, balance, tumble, use magic device. You were a fool to try to play a rogue without maxing intelligence over dexterity, and the rules for multi classing and skill points favored wizards so much that a wizard could be a far better rogue than a pure rogue with one level of rogue (or appropriate PrC) to unlock trapfinding. The issue wasn't fixed until Pathfinder paired down the skill list enough that rogues could be good at their core features without sacrificing Dex for Int. (Didn't fix the wizards were better rogues issue, but at least the rogue didn't put up such a miserable showing). [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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