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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="Staffan" data-source="post: 9506111" data-attributes="member: 907"><p>Because there's a lot more nuance to the combat system than the skill system.</p><p></p><p>With combat, you have number of attacks, damage, conditions, AC, your own hp, and all sorts of other things to consider. 2024 adds weapon masteries. In addition, combat is mostly a group activity: the whole group is working together to defeat the enemies. You have all sorts of tactics available – perhaps you're not doing all that much damage yourself but you're delaying the enemies long enough for other party members to get an additional round or two of ranged attacks before melee, and that's also a valid contribution.</p><p></p><p>Skill use tends to be pass/fail. You can bling it up a bit with things like fail forward, success at a cost, or partial success, but at its core it's still pass/fail based on a single roll. It also tends to be a solitary activity: <strong>you</strong> are the one opening that lock. <strong>You</strong> are the one tracking the bandits. <strong>You</strong> are the one translating the religious text to find a clue. So basically the only way to represent being good at skill X is to give more bigger number.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9506111, member: 907"] Because there's a lot more nuance to the combat system than the skill system. With combat, you have number of attacks, damage, conditions, AC, your own hp, and all sorts of other things to consider. 2024 adds weapon masteries. In addition, combat is mostly a group activity: the whole group is working together to defeat the enemies. You have all sorts of tactics available – perhaps you're not doing all that much damage yourself but you're delaying the enemies long enough for other party members to get an additional round or two of ranged attacks before melee, and that's also a valid contribution. Skill use tends to be pass/fail. You can bling it up a bit with things like fail forward, success at a cost, or partial success, but at its core it's still pass/fail based on a single roll. It also tends to be a solitary activity: [B]you[/B] are the one opening that lock. [B]You[/B] are the one tracking the bandits. [B]You[/B] are the one translating the religious text to find a clue. So basically the only way to represent being good at skill X is to give more bigger number. [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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