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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="TwoSix" data-source="post: 9506251" data-attributes="member: 205"><p>I think there's an excluded middle here.</p><p></p><p>Certainly, I'm not changing the DC of a particular situation simply based on the level of the characters. The DC of any situation is a property of the fictional situation, not the characters. A DC 5 lock is always a DC 5 lock. A DC 15 Athletics check to climb a wall is always a DC 15, unless the situation has changed. </p><p></p><p>The framing of the situation also matters. A poor, rundown city might be filled with cheap construction, most doors are unlocked or have locks of DC 5. A prosperous mercantile city might have better construction and better locks, and thus most doors are DC 10. Those numbers don't change if the 1st level party travels to the rich city, or the 6th level party travels to the poor city.</p><p></p><p>But that doesn't mean adventure hooks won't be <em>framed</em> into the situations that are roughly commiserate with their challenge. The tier 1 party can find challenge in the rundown city, but the Tier 2 party might need to move to the rich capital to find a more appropriate challenge. The Tier 3 party might have to move on to Sigil, and the Tier 4 party to the City of Brass. The party finds harder challenges because the frame of the setting changes.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9506251, member: 205"] I think there's an excluded middle here. Certainly, I'm not changing the DC of a particular situation simply based on the level of the characters. The DC of any situation is a property of the fictional situation, not the characters. A DC 5 lock is always a DC 5 lock. A DC 15 Athletics check to climb a wall is always a DC 15, unless the situation has changed. The framing of the situation also matters. A poor, rundown city might be filled with cheap construction, most doors are unlocked or have locks of DC 5. A prosperous mercantile city might have better construction and better locks, and thus most doors are DC 10. Those numbers don't change if the 1st level party travels to the rich city, or the 6th level party travels to the poor city. But that doesn't mean adventure hooks won't be [I]framed[/I] into the situations that are roughly commiserate with their challenge. The tier 1 party can find challenge in the rundown city, but the Tier 2 party might need to move to the rich capital to find a more appropriate challenge. The Tier 3 party might have to move on to Sigil, and the Tier 4 party to the City of Brass. The party finds harder challenges because the frame of the setting changes. [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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