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General Tabletop Discussion
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="rmcoen" data-source="post: 9512433" data-attributes="member: 6692404"><p>(Disclaimer: I only read page 1.)</p><p></p><p>My solution to this is simply that the party frequently has to split up. The rogue can't be in two places at once, but there are two locks that need to be opened (party has a rogue, a fighter/rogue, and the warlock can pick locks - poorly! - as well). The bard can't be in two places at once, but there are multiple social interactions that need to happen at once (party has a bard, a warlock, and a face-rogue). The party needs to scout/infiltrate a large location, but doesn't have time to do it slowly (warlock can use <em>invisibility</em>, rogue can stealth, bard can stealth; fighter/rogue <em>can</em>, but is in shiny armor). And so on.</p><p></p><p>It's a little odd right now in the campaign because they're in an ancient location where only the warlock can read the material (Eyes of the Keeper, I think?), so he's usually the only one who can try things. But even then, last session he wrote down careful instructions, and then the bard and rogue had to go off and attempt to follow the instructions and deal with the unexpected "bumps" not covered by the instructions.</p><p></p><p>So yeah, if I want to challenge the pure rogue with a stealth or lockpick check, it has to be really high; mostly, she breezes through even the DC 25 "dwarven puzzle locks". But the fighter/rogue can also handle quick lockpick checks during combat or timed situations, and the warlock can bypass "everyday" DC 12 and 15 locks found in most cities.</p></blockquote><p></p>
[QUOTE="rmcoen, post: 9512433, member: 6692404"] (Disclaimer: I only read page 1.) My solution to this is simply that the party frequently has to split up. The rogue can't be in two places at once, but there are two locks that need to be opened (party has a rogue, a fighter/rogue, and the warlock can pick locks - poorly! - as well). The bard can't be in two places at once, but there are multiple social interactions that need to happen at once (party has a bard, a warlock, and a face-rogue). The party needs to scout/infiltrate a large location, but doesn't have time to do it slowly (warlock can use [I]invisibility[/I], rogue can stealth, bard can stealth; fighter/rogue [I]can[/I], but is in shiny armor). And so on. It's a little odd right now in the campaign because they're in an ancient location where only the warlock can read the material (Eyes of the Keeper, I think?), so he's usually the only one who can try things. But even then, last session he wrote down careful instructions, and then the bard and rogue had to go off and attempt to follow the instructions and deal with the unexpected "bumps" not covered by the instructions. So yeah, if I want to challenge the pure rogue with a stealth or lockpick check, it has to be really high; mostly, she breezes through even the DC 25 "dwarven puzzle locks". But the fighter/rogue can also handle quick lockpick checks during combat or timed situations, and the warlock can bypass "everyday" DC 12 and 15 locks found in most cities. [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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