Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CreamCloud0" data-source="post: 9525494" data-attributes="member: 7034710"><p>Okay I’m just going to restate my assumption of the base concept of the post chain: that by level 7 each class should have their own method of reliability passing certain skill checks, martials should have 2 (more for rogues) specialised skill that they can consistently pass moderately difficult checks for and casters are getting 3rd and 4th level spells which are more versatile for check coverage but also limited use</p><p></p><p>You apparently consider this the skill system obseleting itself that characters can have certain set skill checks that they don’t need to worry themselves about if they’re going to pass (in most instances)</p><p></p><p>In post 225 you seem to claim that it is bad that a class can have the bonuses to reliably pass checks of a moderate difficulty because it means other classes would not be able to pass the check DC, I cannot see why this would result as nothing is changing about the DCs, it remains the same, one class just requires lower rolls to succeed on checks of that difficulty now.</p><p></p><p>There are two hypothetical classes A and B with +3 proficiency and +4 stat mod and a DC 20 check, they both pass the check on a roll of 13 or more, class A picks up expertise and now passes on a roll of 10 or more, the check has not become less attainable for class B but A more reliably passes the check, i do not see an issue.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9525494, member: 7034710"] Okay I’m just going to restate my assumption of the base concept of the post chain: that by level 7 each class should have their own method of reliability passing certain skill checks, martials should have 2 (more for rogues) specialised skill that they can consistently pass moderately difficult checks for and casters are getting 3rd and 4th level spells which are more versatile for check coverage but also limited use You apparently consider this the skill system obseleting itself that characters can have certain set skill checks that they don’t need to worry themselves about if they’re going to pass (in most instances) In post 225 you seem to claim that it is bad that a class can have the bonuses to reliably pass checks of a moderate difficulty because it means other classes would not be able to pass the check DC, I cannot see why this would result as nothing is changing about the DCs, it remains the same, one class just requires lower rolls to succeed on checks of that difficulty now. There are two hypothetical classes A and B with +3 proficiency and +4 stat mod and a DC 20 check, they both pass the check on a roll of 13 or more, class A picks up expertise and now passes on a roll of 10 or more, the check has not become less attainable for class B but A more reliably passes the check, i do not see an issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
Top