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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="James Gasik" data-source="post: 9526321" data-attributes="member: 6877472"><p>I mean, I suppose with some groups you could run into this behavior- it's kind of foreign to me, as I've played many games with degrees of success and that's not how the players react at all. </p><p></p><p>When playing Storyteller (White Wolf) games back in the day, everyone was happy to use the "automatic success" rule when allowed (ie, if your die pool = difficulty, the Storyteller could conclude that you were guaranteed to get one success) since there were many times when it didn't matter if you got 5 successes to jump from one rooftop to another (as an example). Although, granted, this was because that system always has a margin for failure.</p><p></p><p>However, there's another way to do this. The original Legend of the Five Rings TTRPG had a mechanic where you could voluntarily raise the DC of a task in increments of 5 to gain greater rewards, at the risk of failure. Something like that could work here as well (and if there's a risk of having the type of players who would attempt to "game the system", you can neglect to inform them of the DC's before they roll.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9526321, member: 6877472"] I mean, I suppose with some groups you could run into this behavior- it's kind of foreign to me, as I've played many games with degrees of success and that's not how the players react at all. When playing Storyteller (White Wolf) games back in the day, everyone was happy to use the "automatic success" rule when allowed (ie, if your die pool = difficulty, the Storyteller could conclude that you were guaranteed to get one success) since there were many times when it didn't matter if you got 5 successes to jump from one rooftop to another (as an example). Although, granted, this was because that system always has a margin for failure. However, there's another way to do this. The original Legend of the Five Rings TTRPG had a mechanic where you could voluntarily raise the DC of a task in increments of 5 to gain greater rewards, at the risk of failure. Something like that could work here as well (and if there's a risk of having the type of players who would attempt to "game the system", you can neglect to inform them of the DC's before they roll. [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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