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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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<blockquote data-quote="EzekielRaiden" data-source="post: 9526835" data-attributes="member: 6790260"><p>[Citation needed.]</p><p></p><p>Dungeon World has degrees of success and emphatically does not encourage "playing the game from their character sheet."</p><p></p><p>The much more plausible explanation is that there is a GM skill issue: present challenges that require or reward creative thinking, rather than dull "do you have a big enough number" challenges.</p><p></p><p>Furthermore, DW comes with a very clear notice that should IMO apply to genuinely all games: <em>Do not roll unless there are interesting consequences for both success</em> <strong><em>and</em></strong> <em>failure.</em> If success is boring and failure isn't, tell an interesting story about it until both outcomes become interesting again. If success is interesting and failure is boring, just let it happen. Save the dramatic successes and failures for when they really matter. Don't dilute the game's flavor by rolling just because it's <em>theoretically possible</em> some special (dis)advantage might arise.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9526835, member: 6790260"] [Citation needed.] Dungeon World has degrees of success and emphatically does not encourage "playing the game from their character sheet." The much more plausible explanation is that there is a GM skill issue: present challenges that require or reward creative thinking, rather than dull "do you have a big enough number" challenges. Furthermore, DW comes with a very clear notice that should IMO apply to genuinely all games: [I]Do not roll unless there are interesting consequences for both success[/I] [B][I]and[/I][/B] [I]failure.[/I] If success is boring and failure isn't, tell an interesting story about it until both outcomes become interesting again. If success is interesting and failure is boring, just let it happen. Save the dramatic successes and failures for when they really matter. Don't dilute the game's flavor by rolling just because it's [I]theoretically possible[/I] some special (dis)advantage might arise. [/QUOTE]
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Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article
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