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General Tabletop Discussion
*Dungeons & Dragons
Should bring back diverse spellcaster level design.
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<blockquote data-quote="Blue" data-source="post: 8579386" data-attributes="member: 20564"><p>Let me throw out a variation on this whole idea.</p><p></p><p>There are three spell progressions, and the first time you get spellcasting (excluding Warlock), you pick one. It stays with the character, regardless of multiclassing, just like the one chart does now.</p><p></p><p>One goes 1-9th level, but has the least spell slots. Heck, you even lose lower level slots at you are getting higher level ones, so a 20th level pure caster might have one 1st through 2rd level, two 2nd through 6th, and one each 7th through 9th.</p><p></p><p>The second goes 1st thru 7th, advancing a pure caster to a new spell level every three class levels instead of every two with 6th and 7th a little rushed to get in by 20. But you have more spells in each slot.</p><p></p><p>The final one is closer to the warlock. A pure caster would get new spell levels every 4 or 5 class levels topping at 5th level spells around 17th, but they the most slots and their slots are distributed mostly in the highest level slots. So a 20th level caster might have two each 1st & 2nd level slots, three 3rd level slots, four 4th level slots and three 5th level slots.</p><p></p><p>So no matter how you multiclass or if you are full, half, or 1/3 caster, it's just swapping to the chart you pick. I can see one player with a paladin wanting the more-slots chart for more divine smites, and another wanting the higher-level chart for access to spells like Greater Find Steed.</p><p></p><p>Note: all of my examples are less powerful then the current chart to help adjust for my less-encounters-per-day style of running. Calibrate where you are comfortable with for the 1st to 9th, and then adjust from there that the others get more total slots.</p></blockquote><p></p>
[QUOTE="Blue, post: 8579386, member: 20564"] Let me throw out a variation on this whole idea. There are three spell progressions, and the first time you get spellcasting (excluding Warlock), you pick one. It stays with the character, regardless of multiclassing, just like the one chart does now. One goes 1-9th level, but has the least spell slots. Heck, you even lose lower level slots at you are getting higher level ones, so a 20th level pure caster might have one 1st through 2rd level, two 2nd through 6th, and one each 7th through 9th. The second goes 1st thru 7th, advancing a pure caster to a new spell level every three class levels instead of every two with 6th and 7th a little rushed to get in by 20. But you have more spells in each slot. The final one is closer to the warlock. A pure caster would get new spell levels every 4 or 5 class levels topping at 5th level spells around 17th, but they the most slots and their slots are distributed mostly in the highest level slots. So a 20th level caster might have two each 1st & 2nd level slots, three 3rd level slots, four 4th level slots and three 5th level slots. So no matter how you multiclass or if you are full, half, or 1/3 caster, it's just swapping to the chart you pick. I can see one player with a paladin wanting the more-slots chart for more divine smites, and another wanting the higher-level chart for access to spells like Greater Find Steed. Note: all of my examples are less powerful then the current chart to help adjust for my less-encounters-per-day style of running. Calibrate where you are comfortable with for the 1st to 9th, and then adjust from there that the others get more total slots. [/QUOTE]
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