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General Tabletop Discussion
*Dungeons & Dragons
Should bring back diverse spellcaster level design.
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<blockquote data-quote="Vael" data-source="post: 8579413" data-attributes="member: 57043"><p>I'll say that I think having more classes/subclasses like the Warlock that aren't locked into the unified spellcaster progression (1/3, 1/2, full) would be a good idea. But I don't care for a lot of the suggestions here as they seem overly complicated, and I still have to explain how 5e spellcasting works. I think locking down that a 4th level spell is a 4th level spell, and not allowing the 3.5 of it's a 4th for a Druid but a 3rd for a Cleric was a necessary codification. I think most of the core classes working off of the unified spellcaster progression is also good.</p><p></p><p>The main example I'd use is the Artificer, which is one of my favourite classes. I've soured a little on its 5e implementation, as it feels like it gets its core competencies too late in the game. If it were an "Infusion caster" and wasn't a locked in a 1/2 caster progression, it'd have more freedom in how it progresses and how it was designed.</p></blockquote><p></p>
[QUOTE="Vael, post: 8579413, member: 57043"] I'll say that I think having more classes/subclasses like the Warlock that aren't locked into the unified spellcaster progression (1/3, 1/2, full) would be a good idea. But I don't care for a lot of the suggestions here as they seem overly complicated, and I still have to explain how 5e spellcasting works. I think locking down that a 4th level spell is a 4th level spell, and not allowing the 3.5 of it's a 4th for a Druid but a 3rd for a Cleric was a necessary codification. I think most of the core classes working off of the unified spellcaster progression is also good. The main example I'd use is the Artificer, which is one of my favourite classes. I've soured a little on its 5e implementation, as it feels like it gets its core competencies too late in the game. If it were an "Infusion caster" and wasn't a locked in a 1/2 caster progression, it'd have more freedom in how it progresses and how it was designed. [/QUOTE]
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Should bring back diverse spellcaster level design.
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