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General Tabletop Discussion
*Dungeons & Dragons
Should bring back diverse spellcaster level design.
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<blockquote data-quote="Umbran" data-source="post: 8579593" data-attributes="member: 177"><p>Fair. </p><p></p><p></p><p></p><p>So, it seems to me that you bury the lede by putting (3) at the end, because it looks to me that (1) and (2) are specific desired solutions for (3). </p><p></p><p></p><p></p><p></p><p>This sounds self-contradictory to me.</p><p></p><p></p><p></p><p>There's a problem with increasing design space - larger design space means <em>more rules</em>. The larger the design space, the more your rules bloat to fill that space. Given how common a criticism bloat was for 3.x, I am not sure ensconcing that in the core rules is really a great plan, given that 5e isn't really a lightweight game as it is.</p><p></p><p>For a 3rd party publisher to work up variations would be fine. But having a goodly amount of regularity or simplicity in the core rules of the base product does have advantages, and you'd have to weigh the improvements against those losses, as well as the issues of balance already mentioned. </p><p></p><p>Part of why I asked what actual problem needed solving is that there may already be solutions that could be applied without increasing the complexity much.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8579593, member: 177"] Fair. So, it seems to me that you bury the lede by putting (3) at the end, because it looks to me that (1) and (2) are specific desired solutions for (3). This sounds self-contradictory to me. There's a problem with increasing design space - larger design space means [I]more rules[/I]. The larger the design space, the more your rules bloat to fill that space. Given how common a criticism bloat was for 3.x, I am not sure ensconcing that in the core rules is really a great plan, given that 5e isn't really a lightweight game as it is. For a 3rd party publisher to work up variations would be fine. But having a goodly amount of regularity or simplicity in the core rules of the base product does have advantages, and you'd have to weigh the improvements against those losses, as well as the issues of balance already mentioned. Part of why I asked what actual problem needed solving is that there may already be solutions that could be applied without increasing the complexity much. [/QUOTE]
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Should bring back diverse spellcaster level design.
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