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General Tabletop Discussion
*Dungeons & Dragons
Should bring back diverse spellcaster level design.
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<blockquote data-quote="nevin" data-source="post: 8581242" data-attributes="member: 7024481"><p>it wasn't a bad idea in the earlier editions. However in editions where classes get feats that may give them access to abilities from other classes it turns into a problem. I don't know the feats in 5e but a perfect example in PF is wizard's can take a discovery feat that lets them use alchemists recipes and convert them to spells. But Alchemists get certain spells at different levels because they are a hybrid class and if a DM doesn't pay attention you'll have a wizard casting some spells before the clerics and other classes get them. things like Greater Restoration. </p><p></p><p>I think it's just easier and less detail to remember if spell levels are standardized. I used to like all the crunchy complicated stuff but it just gets in the way of the fun, or at least slows the game way down for those who do enjoy it.</p></blockquote><p></p>
[QUOTE="nevin, post: 8581242, member: 7024481"] it wasn't a bad idea in the earlier editions. However in editions where classes get feats that may give them access to abilities from other classes it turns into a problem. I don't know the feats in 5e but a perfect example in PF is wizard's can take a discovery feat that lets them use alchemists recipes and convert them to spells. But Alchemists get certain spells at different levels because they are a hybrid class and if a DM doesn't pay attention you'll have a wizard casting some spells before the clerics and other classes get them. things like Greater Restoration. I think it's just easier and less detail to remember if spell levels are standardized. I used to like all the crunchy complicated stuff but it just gets in the way of the fun, or at least slows the game way down for those who do enjoy it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should bring back diverse spellcaster level design.
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