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General Tabletop Discussion
*Dungeons & Dragons
Should bring back diverse spellcaster level design.
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<blockquote data-quote="Steampunkette" data-source="post: 8582080" data-attributes="member: 6796468"><p>So the Bard loses out on 2nd level wizard spell equivalents, right? Gets a cool thing equal to having 2nd level wizard spell equivalents. Then gets their next level of spellcasting and gets the same level equivalent as 3rd level wizard spells, maintaining the parity of their spell levels, but retaining the thing that they got in place of 2nd level wizard spells! What's the Wizard get?</p><p></p><p>2nd level spells.</p><p></p><p>The Bard misses out on total spell slots available, and relies on the ability they got instead of 2nd level casting to be equal to, not greater than, the wizard.</p><p></p><p>That is a really good point. That spells aren't really that well balanced against each other, or even at their own level.</p><p></p><p>You'd need to spend time working out some kind of formula to make their costs similar. Which WotC either hasn't done or did poorly. But that's less an issue with this idea and more an issue of WotC's balancing metrics.</p><p></p><p>Disagree, but I'm interested in your ways of doing it!</p><p></p><p>Definitely interested. Honestly I think Warlock is the only caster who is remotely interesting in 5e because of their reduced spell slots recovered on a long rest and most of their exploration and social pillar casting shunted off into Invocations which creates this great dynamic of "Combat Magic" and "Noncombat Magic".</p><p></p><p>Honestly, if WotC embraced that they would certainly have an easier time of balancing spells in a given level...</p><p></p><p>Making them Half-Casters just makes them Paladins, though. And Druids into Rangers.</p><p></p><p>Okay, you could argue that they'd have different class abilities separate from their martially-oriented counterparts, but take a look at your expansion of the Thaumaturgy cantrip to also function as Lay on Hands (In addition to healing it eventually gets status-effect removal and stuff, like higher level cleric magics)</p><p></p><p></p><p>Huh! I did not know that. It's a good, solid, number, for certain! Evocative. Three and Three and Three for double layered mysticism.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8582080, member: 6796468"] So the Bard loses out on 2nd level wizard spell equivalents, right? Gets a cool thing equal to having 2nd level wizard spell equivalents. Then gets their next level of spellcasting and gets the same level equivalent as 3rd level wizard spells, maintaining the parity of their spell levels, but retaining the thing that they got in place of 2nd level wizard spells! What's the Wizard get? 2nd level spells. The Bard misses out on total spell slots available, and relies on the ability they got instead of 2nd level casting to be equal to, not greater than, the wizard. That is a really good point. That spells aren't really that well balanced against each other, or even at their own level. You'd need to spend time working out some kind of formula to make their costs similar. Which WotC either hasn't done or did poorly. But that's less an issue with this idea and more an issue of WotC's balancing metrics. Disagree, but I'm interested in your ways of doing it! Definitely interested. Honestly I think Warlock is the only caster who is remotely interesting in 5e because of their reduced spell slots recovered on a long rest and most of their exploration and social pillar casting shunted off into Invocations which creates this great dynamic of "Combat Magic" and "Noncombat Magic". Honestly, if WotC embraced that they would certainly have an easier time of balancing spells in a given level... Making them Half-Casters just makes them Paladins, though. And Druids into Rangers. Okay, you could argue that they'd have different class abilities separate from their martially-oriented counterparts, but take a look at your expansion of the Thaumaturgy cantrip to also function as Lay on Hands (In addition to healing it eventually gets status-effect removal and stuff, like higher level cleric magics) Huh! I did not know that. It's a good, solid, number, for certain! Evocative. Three and Three and Three for double layered mysticism. [/QUOTE]
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Should bring back diverse spellcaster level design.
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