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Should bring back diverse spellcaster level design.
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<blockquote data-quote="NotAYakk" data-source="post: 8583467" data-attributes="member: 72555"><p>I don't see why this produces this effect or is required for this effect.</p><p></p><p>I don't know what you, specifically, mean by "comprehensive" (I could repeat the question back).</p><p></p><p></p><p>I don't see why this produces this effect or is required for this effect.</p><p></p><p>"spell level gains" when you go from "up to 6" "up to 7" or "up to 9" end up being no different, just paced slightly differently. So there is no "power budget" gain here.</p><p></p><p></p><p>I don't see why this is required to produce this effect. Your use of the word "help" means to you you also don't think so.</p><p></p><p></p><p>This reads to me as "arbitrary differences between classes with minimal gameplay impact make the game better"?</p><p></p><p></p><p>Except every X levels they are tied in magical power.</p><p></p><p>So in those X levels, any stuff the Warlock/Bard gained has to also be gained by the Wizard/Sorcerer in similar scale, or one ends up better than the other.</p><p></p><p>2nd level casting isn't a feature? Having spells that are X good is a feature.</p><p></p><p>You just delayed the feature a few levels, you didn't replace it.</p><p></p><p>Yes, because the power budget of both classes is consumed by "full caster".</p><p></p><p>If you change the pact you gain "full caster" that changes nothing about the power budget. You are only changing the pace.</p><p></p><p></p><p>To most people, the Warlock short-rest casting isn't as strong as the full daily slots. This weakness ends up providing for power budget for invocations.</p><p></p><p>Bard spell list is very passive/indirect, and they know very few spells. Sorcerer's metamagic and the Bards bag-o-tricks help make up for that weakness. I think the Bard is overtuned, honestly.</p><p></p><p>---</p><p></p><p>If you want more power budget for neat class features for full casters, don't tweak pacing. Tweak power.</p><p></p><p>For example, strip back the spells/day classes get:</p><p></p><p>1</p><p>2</p><p>21</p><p>22</p><p>221</p><p>222</p><p></p><p>Or even worse, lose lower level slots to gain higher level slots.</p><p></p><p>Then you can add in class features for classes that get to cast more. Like, a Sorcerer might get a 50% chance to keep a slot after they use it to cast, or when a Wizard uses a slot they can cast the spell again once at 2x casting time. r whatever.</p><p></p><p>The point is that 5e designed it so that spellcasters got almost all of their class power from their spellcasting. You can change this.</p><p></p><p>Another approach would be to just boost the non-full casters with more features, and thus give room for features on the full casters.</p><p></p><p>None of these require tweaking the progression of when you gain a new tier of spells.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8583467, member: 72555"] I don't see why this produces this effect or is required for this effect. I don't know what you, specifically, mean by "comprehensive" (I could repeat the question back). I don't see why this produces this effect or is required for this effect. "spell level gains" when you go from "up to 6" "up to 7" or "up to 9" end up being no different, just paced slightly differently. So there is no "power budget" gain here. I don't see why this is required to produce this effect. Your use of the word "help" means to you you also don't think so. This reads to me as "arbitrary differences between classes with minimal gameplay impact make the game better"? Except every X levels they are tied in magical power. So in those X levels, any stuff the Warlock/Bard gained has to also be gained by the Wizard/Sorcerer in similar scale, or one ends up better than the other. 2nd level casting isn't a feature? Having spells that are X good is a feature. You just delayed the feature a few levels, you didn't replace it. Yes, because the power budget of both classes is consumed by "full caster". If you change the pact you gain "full caster" that changes nothing about the power budget. You are only changing the pace. To most people, the Warlock short-rest casting isn't as strong as the full daily slots. This weakness ends up providing for power budget for invocations. Bard spell list is very passive/indirect, and they know very few spells. Sorcerer's metamagic and the Bards bag-o-tricks help make up for that weakness. I think the Bard is overtuned, honestly. --- If you want more power budget for neat class features for full casters, don't tweak pacing. Tweak power. For example, strip back the spells/day classes get: 1 2 21 22 221 222 Or even worse, lose lower level slots to gain higher level slots. Then you can add in class features for classes that get to cast more. Like, a Sorcerer might get a 50% chance to keep a slot after they use it to cast, or when a Wizard uses a slot they can cast the spell again once at 2x casting time. r whatever. The point is that 5e designed it so that spellcasters got almost all of their class power from their spellcasting. You can change this. Another approach would be to just boost the non-full casters with more features, and thus give room for features on the full casters. None of these require tweaking the progression of when you gain a new tier of spells. [/QUOTE]
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