Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Should Campaign Settings include a metaplot?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trickstergod" data-source="post: 2936059" data-attributes="member: 10825"><p>I really liked the way Klaus termed it: a campaign setting should remain a snapshot. As such, I voted no on the metaplot. </p><p></p><p>So long as there are new places to detail, people to describe and organizations to flesh out, metaplot is a bad thing. I want a campaign setting to give me story seeds and plot hooks, but I don't want it to resolve a single one. I want adventures detailing these plot hooks, but I don't want the adventure to be canon. If the campaign setting says it's day one of year 1000, I want all the accessories and supplements to assume it's still day one of year 1000 (except for in the adventures, mind you, which aren't assumed to have happened yet, anyway). </p><p></p><p>So we get a look at the world that day. We see that, say, the Demon Lord Flub has been imprisoned for the past century in a statue within the holiest city in the world. </p><p></p><p>Then we detail the city that day. We find that he has cultists working to free him who have infiltrated the church hierarchy. </p><p></p><p>Then we get a look at the church. We discover they were formed 1000 years ago and there's a prophecy that one of their own will eventually herald the Age of Flub or some such. </p><p></p><p>At no point, though, does the timeline advance. Flub remains imprisoned. The cultists aren't routed out. The Age of Flub doesn't come to pass. </p><p></p><p>The setting gets detailed, but none of the plot hooks get invalidated. If you want to run a game around the release of the demon Flub, you won't find that, in the city book describing him, he's been released due to book X. When you read the book of cults, or whatever, that cult is still there, still doing its business. </p><p></p><p>I want a campaign setting to give me ideas. To get the ball rolling, then letting me take it the rest of the way. </p><p></p><p>Sure, I don't have to use metaplot elements. But the more metaplot there is, the harder it is to ignore. And that's when I stop buying books. </p><p></p><p>So long as there's more setting to detail, metaplot doesn't even serve the purpose of making new books. Once a setting has been described in full...which is effectively never...then start with the changes. Otherwise, leave them the heck out.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 2936059, member: 10825"] I really liked the way Klaus termed it: a campaign setting should remain a snapshot. As such, I voted no on the metaplot. So long as there are new places to detail, people to describe and organizations to flesh out, metaplot is a bad thing. I want a campaign setting to give me story seeds and plot hooks, but I don't want it to resolve a single one. I want adventures detailing these plot hooks, but I don't want the adventure to be canon. If the campaign setting says it's day one of year 1000, I want all the accessories and supplements to assume it's still day one of year 1000 (except for in the adventures, mind you, which aren't assumed to have happened yet, anyway). So we get a look at the world that day. We see that, say, the Demon Lord Flub has been imprisoned for the past century in a statue within the holiest city in the world. Then we detail the city that day. We find that he has cultists working to free him who have infiltrated the church hierarchy. Then we get a look at the church. We discover they were formed 1000 years ago and there's a prophecy that one of their own will eventually herald the Age of Flub or some such. At no point, though, does the timeline advance. Flub remains imprisoned. The cultists aren't routed out. The Age of Flub doesn't come to pass. The setting gets detailed, but none of the plot hooks get invalidated. If you want to run a game around the release of the demon Flub, you won't find that, in the city book describing him, he's been released due to book X. When you read the book of cults, or whatever, that cult is still there, still doing its business. I want a campaign setting to give me ideas. To get the ball rolling, then letting me take it the rest of the way. Sure, I don't have to use metaplot elements. But the more metaplot there is, the harder it is to ignore. And that's when I stop buying books. So long as there's more setting to detail, metaplot doesn't even serve the purpose of making new books. Once a setting has been described in full...which is effectively never...then start with the changes. Otherwise, leave them the heck out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should Campaign Settings include a metaplot?
Top