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Should Castles Even Exist?
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<blockquote data-quote="A'koss" data-source="post: 1098305" data-attributes="member: 840"><p>This is always a hotly debated topic on rgfd. There are several questions that you need to answer at a campaign level before you can really say one way or the other.</p><p></p><p>1. How many varieties of monsters dwell in your setting? Do you just have a handful or does your world support every monster from the MM, MMII, FF and ELH, etc... </p><p></p><p>2. How many of those monsters exist?</p><p></p><p>3. Did these monsters evolve on your world, and if so, how long have they been present on it? If a wide range of intelligent, powerful species evolved along with the PC races, how did humanity ever rise to the fore? Are monsters are recent addition to an existing medieval world? Does your world have spawn-creating undead? A single wraith could start a plague to end all plagues, consuming the entire world. Start with one villiage and then spread like a nigh unstoppable disease...</p><p></p><p>4. Lifespans and reproductive rates. Which species reproduce quickly and which require centuries?</p><p></p><p>5. Magic - what sort of demographics of leveled PC-class characters are you seeing? How long have societies existed? </p><p></p><p>The possibility of a D&D-style medieval society with castles and armies developing on a world that uses D&D rules, DMG demographics, a wide assortment of intelligent monsters is, as you suspect, highly improbably short of divine intervention (read: DM). Another possible way might be if monsters & magic are only <em>recently</em> introduced to an existing medieval world. If the PC races had to develop alongside other powerful, reproducing intelligent species, their very existance is in question. Those who do survive will likely live underground as Corran suggests to limit the number of creatures that could get at them and to limit the damage magic can inflict. </p><p></p><p>Magic will have a huge influence on societies given enough time. Even if one church created a single item every 2 years that could CLW 3/day, in 50 years you'd have 25 such items and be capable or CLW 75 times per day. That's enough to support a major city. Now factor a wider assortment of helpful x/day items in various cities, guilds, cabals, etc. over a 100 years. Items that help food grow, items that can cure disease, and so on... </p><p></p><p>There is a lot of interesting possibilites once you consider how magic & monsters would logically impact a society.</p><p></p><p></p><p>Cheers,</p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 1098305, member: 840"] This is always a hotly debated topic on rgfd. There are several questions that you need to answer at a campaign level before you can really say one way or the other. 1. How many varieties of monsters dwell in your setting? Do you just have a handful or does your world support every monster from the MM, MMII, FF and ELH, etc... 2. How many of those monsters exist? 3. Did these monsters evolve on your world, and if so, how long have they been present on it? If a wide range of intelligent, powerful species evolved along with the PC races, how did humanity ever rise to the fore? Are monsters are recent addition to an existing medieval world? Does your world have spawn-creating undead? A single wraith could start a plague to end all plagues, consuming the entire world. Start with one villiage and then spread like a nigh unstoppable disease... 4. Lifespans and reproductive rates. Which species reproduce quickly and which require centuries? 5. Magic - what sort of demographics of leveled PC-class characters are you seeing? How long have societies existed? The possibility of a D&D-style medieval society with castles and armies developing on a world that uses D&D rules, DMG demographics, a wide assortment of intelligent monsters is, as you suspect, highly improbably short of divine intervention (read: DM). Another possible way might be if monsters & magic are only [i]recently[/i] introduced to an existing medieval world. If the PC races had to develop alongside other powerful, reproducing intelligent species, their very existance is in question. Those who do survive will likely live underground as Corran suggests to limit the number of creatures that could get at them and to limit the damage magic can inflict. Magic will have a huge influence on societies given enough time. Even if one church created a single item every 2 years that could CLW 3/day, in 50 years you'd have 25 such items and be capable or CLW 75 times per day. That's enough to support a major city. Now factor a wider assortment of helpful x/day items in various cities, guilds, cabals, etc. over a 100 years. Items that help food grow, items that can cure disease, and so on... There is a lot of interesting possibilites once you consider how magic & monsters would logically impact a society. Cheers, A'koss. [/QUOTE]
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