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General Tabletop Discussion
*TTRPGs General
Should Castles Even Exist?
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<blockquote data-quote="Dark Jezter" data-source="post: 1098770" data-attributes="member: 1015"><p>The FRCS actually answers this question on page 94-95. I'll sum it up briefly here.</p><p></p><p>The only wizards who command enough power to raze a keep are those of 15th level or higher (and 15th level wizards aren't exactly commonplace). Castles are made up of hundreds of tons of metal and stone, and virtually indestructible to most destructive spells short of <em>earthquake</em> and <em>disintegrate.</em> Even with those spells, it could take several castings to level a stronghold, and you can bet that the defenders won't be sitting still while they're under attack.</p><p></p><p>If the castle is under attack from the air, the defenders can employ magic-capable defenders or mounted aerial troops. Crenellated walls, weighted nets, and aerial ballistae are some mundane defenses that can also work against aerial attackers.</p><p></p><p>If the attackers choose to tunnel underneath the castle, they can be thwarted by summoning Earth Elementals. Mundane methods of stopping tunnelers include preset deadfalls, poison gas traps, and other mechanical devices.</p><p></p><p>Any castle seriously intended for defense will also have it's own magical protections. Lead sheeting incorperated into the doors and walls of a castle can block certain divination magic, and a <em>forbiddence</em> spell can stop enemy spellcasters from teleporting into the castle or entering it in ethereal form. Doors can be toughened with <em>Resist Elements</em> in addition to increasing their hit points and hardness.</p><p></p><p>So it sounds like Castles can still be used a viable defensive structures, even with magic.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1098770, member: 1015"] The FRCS actually answers this question on page 94-95. I'll sum it up briefly here. The only wizards who command enough power to raze a keep are those of 15th level or higher (and 15th level wizards aren't exactly commonplace). Castles are made up of hundreds of tons of metal and stone, and virtually indestructible to most destructive spells short of [i]earthquake[/i] and [i]disintegrate.[/i] Even with those spells, it could take several castings to level a stronghold, and you can bet that the defenders won't be sitting still while they're under attack. If the castle is under attack from the air, the defenders can employ magic-capable defenders or mounted aerial troops. Crenellated walls, weighted nets, and aerial ballistae are some mundane defenses that can also work against aerial attackers. If the attackers choose to tunnel underneath the castle, they can be thwarted by summoning Earth Elementals. Mundane methods of stopping tunnelers include preset deadfalls, poison gas traps, and other mechanical devices. Any castle seriously intended for defense will also have it's own magical protections. Lead sheeting incorperated into the doors and walls of a castle can block certain divination magic, and a [i]forbiddence[/i] spell can stop enemy spellcasters from teleporting into the castle or entering it in ethereal form. Doors can be toughened with [i]Resist Elements[/i] in addition to increasing their hit points and hardness. So it sounds like Castles can still be used a viable defensive structures, even with magic. [/QUOTE]
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