Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should Castles Even Exist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="A'koss" data-source="post: 1099787" data-attributes="member: 840"><p></p><p><em>This has been beaten to death many times before. A castle can be fortified with enough magic to be a pretty safe place. It's not cheap, but it can be done. </em></p><p><em></em></p><p><em>However... it does nothing to protect the populace of your kingdom. While the king may be save in his spell-impregnable fortress, his people are like sheep to the slaughter. </em></p><p><em></em></p><p><em>And that said, no matter how good your defenses, anything can be circumvented by a dedicated and resourceful enough foe. Any defense you put up can be dispelled and a coordinated attack by HLers will breach any castle. Also, your castle will quickly become your prison - you're only safe(ish) while inside it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></em></p><p>I think you illustrate pretty well why those who rule countries would be the strongest, intelligent and most resourceful people available. Rule by meritocracy is something I've always considered to be the ideal in a D&D world. I also think you're not considering <strong>patriotism</strong> as a motivator in one's own country. The HLers of a particular kingdon are very likely to great and well-respected heroes and have sentimental ties to the people and places they grew up in. Not all, of course, but history has shown that patroitism goes a long, long way. Go to war, and you can have your pick of the spoils - including your own territory, support of the kingdom or even just a lump of the conquered's treasury & magic.First of all, you kinda missed what I was getting at. I merely showed what a single HL wizard can accomplish, that wasn't to say that's what you would do if you were a ruler. I suggest it would more likely to be coordinated squads of HLers to do the job. You also assume that the attacker and the defenders in this case are of equal strength and that the wizard actually need fear retribution (he is protected by the ruler(s) of the country he lives in).If the wizard really fears retribution you could always get an item of mind blank 1/day out of the deal (if the HL wizard doesn't own one already - which would be very prudent for any HL character). Since the spell lasts 24 hours all you need to do is create a 1/day item, and that will run you 48,000 gp (@15th level caster level). Quite reasonable really for what you get.You assume that whomever was attacked is in any position to deal with, or even possesses knowledge of (if the attacker(s) used mind blank), the attackers. It could also be just a tactic to lure out the defender's best HLers and wipe them out on their terms. Sure, the wizard reveals himself (or "allows" the defenders to find him) and waits in place of his choosing for the defenders best and brightest to come get him.Remember that D&D is largely a game of Good vs. Evil and Law vs. Chaos which, unlike in the real world, are forces that shape the universe and all that jive... <em>Conflict</em> comes right out of the box...The overwhelming majority of Undead seek to seek to destroy all life, so that really not a question of if, the only question is - can you contain their spread. We had discussed this topic at length and decided in the end it's better to just handwave this threat aside. Otherwise, civilizations would be geared explicitly towards preventing this this threat - a la Final Fantasy.</p><p></p><p>Cheers,</p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 1099787, member: 840"] [i][/i] [i]This has been beaten to death many times before. A castle can be fortified with enough magic to be a pretty safe place. It's not cheap, but it can be done. However... it does nothing to protect the populace of your kingdom. While the king may be save in his spell-impregnable fortress, his people are like sheep to the slaughter. And that said, no matter how good your defenses, anything can be circumvented by a dedicated and resourceful enough foe. Any defense you put up can be dispelled and a coordinated attack by HLers will breach any castle. Also, your castle will quickly become your prison - you're only safe(ish) while inside it. :D[/i] [i][/i]I think you illustrate pretty well why those who rule countries would be the strongest, intelligent and most resourceful people available. Rule by meritocracy is something I've always considered to be the ideal in a D&D world. I also think you're not considering [b]patriotism[/b] as a motivator in one's own country. The HLers of a particular kingdon are very likely to great and well-respected heroes and have sentimental ties to the people and places they grew up in. Not all, of course, but history has shown that patroitism goes a long, long way. Go to war, and you can have your pick of the spoils - including your own territory, support of the kingdom or even just a lump of the conquered's treasury & magic.First of all, you kinda missed what I was getting at. I merely showed what a single HL wizard can accomplish, that wasn't to say that's what you would do if you were a ruler. I suggest it would more likely to be coordinated squads of HLers to do the job. You also assume that the attacker and the defenders in this case are of equal strength and that the wizard actually need fear retribution (he is protected by the ruler(s) of the country he lives in).If the wizard really fears retribution you could always get an item of mind blank 1/day out of the deal (if the HL wizard doesn't own one already - which would be very prudent for any HL character). Since the spell lasts 24 hours all you need to do is create a 1/day item, and that will run you 48,000 gp (@15th level caster level). Quite reasonable really for what you get.You assume that whomever was attacked is in any position to deal with, or even possesses knowledge of (if the attacker(s) used mind blank), the attackers. It could also be just a tactic to lure out the defender's best HLers and wipe them out on their terms. Sure, the wizard reveals himself (or "allows" the defenders to find him) and waits in place of his choosing for the defenders best and brightest to come get him.Remember that D&D is largely a game of Good vs. Evil and Law vs. Chaos which, unlike in the real world, are forces that shape the universe and all that jive... [i]Conflict[/i] comes right out of the box...The overwhelming majority of Undead seek to seek to destroy all life, so that really not a question of if, the only question is - can you contain their spread. We had discussed this topic at length and decided in the end it's better to just handwave this threat aside. Otherwise, civilizations would be geared explicitly towards preventing this this threat - a la Final Fantasy. Cheers, A'koss. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should Castles Even Exist?
Top