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Should CE monsters always Coup de grace?
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<blockquote data-quote="Mach2.5" data-source="post: 1135996" data-attributes="member: 12834"><p>Not to derail this train, but I find it interesting to see how many people view the chaotic alignment. There are several people who have posted with a view that chaotic means randomness (the post above about rolling a die). Chaotic is not random acts of good/evil. Chaotic is a view about how an individual fits into society and how an individual views his or her place in it. Chaotic beings are still intelligent, still act within normal thinking boundaries. As others have already said, they'll do what they need to do to survive, just as a lawful being would. A chaotic evil slaver isn't going to coup de grace a potential bit of profit, nor would a die roll determine that he simply walk away. A chaotic evil wizard facing down intruders in his castle might very well do so since he has no reasons to keep the PCs alive (unless its for experimentation, in which case the PCs may wish they had been killed). A chaotic evil orc barbarian may leave a dying PC since a coup de grace (methodically bending over to slit a throat) interupts their heightened flow of battle. A chaotic evil dragon may leave a character to die since a coup de grace would . . . let out all the tasty juices from tonight's snack. A chaotic evil assassin may leave other PCs to sit while focusing on their target. Should it be their mark that is in question, they may risk an AO in order to make sure their mark is dead, then quickly leave once their task is finished. A chaotic evil mercenary may use the fallen PC as a tactical situation, guarding it from PCs who may be trying to revive their comrad rather than focus on the merceneary, leaving the merc the opprotunity to get in some AO himself on the cleric or other PC rushing in to help.</p><p></p><p>Alignment is less important than the personal interests of the being in question. Use alignment as a general guideline, but don't let alignment restrict the character's personality, motives, and interests. [Edit] Think in terms of personality first and foremost, then think in terms of alignment second.</p></blockquote><p></p>
[QUOTE="Mach2.5, post: 1135996, member: 12834"] Not to derail this train, but I find it interesting to see how many people view the chaotic alignment. There are several people who have posted with a view that chaotic means randomness (the post above about rolling a die). Chaotic is not random acts of good/evil. Chaotic is a view about how an individual fits into society and how an individual views his or her place in it. Chaotic beings are still intelligent, still act within normal thinking boundaries. As others have already said, they'll do what they need to do to survive, just as a lawful being would. A chaotic evil slaver isn't going to coup de grace a potential bit of profit, nor would a die roll determine that he simply walk away. A chaotic evil wizard facing down intruders in his castle might very well do so since he has no reasons to keep the PCs alive (unless its for experimentation, in which case the PCs may wish they had been killed). A chaotic evil orc barbarian may leave a dying PC since a coup de grace (methodically bending over to slit a throat) interupts their heightened flow of battle. A chaotic evil dragon may leave a character to die since a coup de grace would . . . let out all the tasty juices from tonight's snack. A chaotic evil assassin may leave other PCs to sit while focusing on their target. Should it be their mark that is in question, they may risk an AO in order to make sure their mark is dead, then quickly leave once their task is finished. A chaotic evil mercenary may use the fallen PC as a tactical situation, guarding it from PCs who may be trying to revive their comrad rather than focus on the merceneary, leaving the merc the opprotunity to get in some AO himself on the cleric or other PC rushing in to help. Alignment is less important than the personal interests of the being in question. Use alignment as a general guideline, but don't let alignment restrict the character's personality, motives, and interests. [Edit] Think in terms of personality first and foremost, then think in terms of alignment second. [/QUOTE]
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