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Should CE monsters always Coup de grace?
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<blockquote data-quote="Norfleet" data-source="post: 1136226" data-attributes="member: 11581"><p>Personally, the decision to CDG or not is really dependent on strategic and tactical concerns, generally without regard to the alignment of the characters doing the consideration: Unless the party is particularly impulsive, tactical and strategic concerns tend to dictate what is done.</p><p></p><p>Personally, I tend to operate on the following:</p><p>1. If opponents are likely to be able to return to battle soon, if not taken out permanently, then take them out permanently, CDGing if necessary.</p><p>2. If opponents are not likely to return to the battle soon, and the battle is close or favorable, then mop-up can wait.</p><p>3. If, on the other hand, the party is losing badly, with little or no hope of victory, then the tactics are no longer focussed on winning, but on maximizing the amount of permanent damage caused before either being killed off, or bugging out. This generally means CDGing as many available opponents as possible before falling back.</p><p></p><p>This is not so much alignment-dependent as it is tactically and strategically oriented. Tactically, the objective for all alignments tends to be the same: Survive the battle and preferrably win. Strategically, CE parties are more likely to be in for blood, so will likely kill everyone at the end of the battle, if not during, whereas lawful or good parties are more likely to want prisoners, but this all varies widely, as alignment is not the primary determinant of strategic objective.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1136226, member: 11581"] Personally, the decision to CDG or not is really dependent on strategic and tactical concerns, generally without regard to the alignment of the characters doing the consideration: Unless the party is particularly impulsive, tactical and strategic concerns tend to dictate what is done. Personally, I tend to operate on the following: 1. If opponents are likely to be able to return to battle soon, if not taken out permanently, then take them out permanently, CDGing if necessary. 2. If opponents are not likely to return to the battle soon, and the battle is close or favorable, then mop-up can wait. 3. If, on the other hand, the party is losing badly, with little or no hope of victory, then the tactics are no longer focussed on winning, but on maximizing the amount of permanent damage caused before either being killed off, or bugging out. This generally means CDGing as many available opponents as possible before falling back. This is not so much alignment-dependent as it is tactically and strategically oriented. Tactically, the objective for all alignments tends to be the same: Survive the battle and preferrably win. Strategically, CE parties are more likely to be in for blood, so will likely kill everyone at the end of the battle, if not during, whereas lawful or good parties are more likely to want prisoners, but this all varies widely, as alignment is not the primary determinant of strategic objective. [/QUOTE]
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