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Should CE monsters always Coup de grace?
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<blockquote data-quote="takyris" data-source="post: 1140256" data-attributes="member: 5171"><p>Yup, my evil bad guys had to change strategies when my mid-level PCs showed me that a character at -1 hit points was two rounds away from being a serious threat again (Cleric casts heal, PC gets up and grabs weapon, then they're back.)</p><p></p><p>It's tactically smart to ensure that any spellcaster is DEAD, not just down, since a wizard cured to 2 hit points can still sling that fireball just as well as a fully healed wizard. It's tactically smart to ensure that any tank is DEAD, not just down, since if a heal spell brings them back to full hit points, that's a LOT of damage you have to do all over again.</p><p></p><p>It all comes down to tactics.</p><p></p><p>Now, from a cultural viewpoint, people have made great points. CE could want to enslave, torture, leave alive to bully later or as a sign of arrogance -- "He so weak, he not even worth being trophy head on me belt." Or CE could leave someone alive to go help finish off an active opponent. OR CE could finish them off INSTEAD of going to help finish off an active opponent, since active opponents are DANGEROUS, and CdGing the down & dying guy is MUCH safer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I believe that I had a Lawful Neutral order of warriors who would fight until someone was down and dying and then allow clerics to heal those people. If the healed person then surrendered, it was considered an honorable victory over an honorable opponent. If the healed person continued to fight, though, they were considered uncivilized savages who had to be exterminated fully.</p></blockquote><p></p>
[QUOTE="takyris, post: 1140256, member: 5171"] Yup, my evil bad guys had to change strategies when my mid-level PCs showed me that a character at -1 hit points was two rounds away from being a serious threat again (Cleric casts heal, PC gets up and grabs weapon, then they're back.) It's tactically smart to ensure that any spellcaster is DEAD, not just down, since a wizard cured to 2 hit points can still sling that fireball just as well as a fully healed wizard. It's tactically smart to ensure that any tank is DEAD, not just down, since if a heal spell brings them back to full hit points, that's a LOT of damage you have to do all over again. It all comes down to tactics. Now, from a cultural viewpoint, people have made great points. CE could want to enslave, torture, leave alive to bully later or as a sign of arrogance -- "He so weak, he not even worth being trophy head on me belt." Or CE could leave someone alive to go help finish off an active opponent. OR CE could finish them off INSTEAD of going to help finish off an active opponent, since active opponents are DANGEROUS, and CdGing the down & dying guy is MUCH safer. :) I believe that I had a Lawful Neutral order of warriors who would fight until someone was down and dying and then allow clerics to heal those people. If the healed person then surrendered, it was considered an honorable victory over an honorable opponent. If the healed person continued to fight, though, they were considered uncivilized savages who had to be exterminated fully. [/QUOTE]
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Should CE monsters always Coup de grace?
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