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General Tabletop Discussion
*TTRPGs General
Should character advancement be linear or logarithmical?
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<blockquote data-quote="Drawmack" data-source="post: 3167254" data-attributes="member: 4981"><p>First important question: Is progression in DnD linear?</p><p>In order to advance in level you need to earn a number of experience points equal to the level you have currently attained. Therefore the formula to advance is N * 1000 where N is the level you are currently at. Since in this formula that is no power attached to the variable it is clearly a linear progression.</p><p></p><p>Further more take the XP by CR vs Character Level from the DMG. If you look at the table on 166 then you’ll see that as party level increases and monster cr increases they use similar formula but instead of 1000 it is 300.</p><p></p><p>Second question: Do you like this or would you prefer logarithmic?</p><p>I think this is tied to verisimilitude. Learning theory tells us that the closer we are to mastering a skill the more slowly we advance our knowledge of said skill. For example someone with a PhD in mathematics doesn’t learn new things about math very often. Someone working a BS in mathematics learns new things about math everyday. </p><p></p><p>So to model the real world progression would have to be logarithmic. </p><p></p><p></p><p></p><p>However, this can be fixed by fixing either the level chart of the xp chart and you could fix the xp chart more easily without telling your players.</p><p></p><p>Personally I prefer the linear progression in game because in 2e it really sucked when I was 12th level for damn near a year of playing every week.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 3167254, member: 4981"] First important question: Is progression in DnD linear? In order to advance in level you need to earn a number of experience points equal to the level you have currently attained. Therefore the formula to advance is N * 1000 where N is the level you are currently at. Since in this formula that is no power attached to the variable it is clearly a linear progression. Further more take the XP by CR vs Character Level from the DMG. If you look at the table on 166 then you’ll see that as party level increases and monster cr increases they use similar formula but instead of 1000 it is 300. Second question: Do you like this or would you prefer logarithmic? I think this is tied to verisimilitude. Learning theory tells us that the closer we are to mastering a skill the more slowly we advance our knowledge of said skill. For example someone with a PhD in mathematics doesn’t learn new things about math very often. Someone working a BS in mathematics learns new things about math everyday. So to model the real world progression would have to be logarithmic. However, this can be fixed by fixing either the level chart of the xp chart and you could fix the xp chart more easily without telling your players. Personally I prefer the linear progression in game because in 2e it really sucked when I was 12th level for damn near a year of playing every week. [/QUOTE]
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Should character advancement be linear or logarithmical?
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