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Community
General Tabletop Discussion
*TTRPGs General
Should character advancement be linear or logarithmical?
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<blockquote data-quote="Brimshack" data-source="post: 3167888" data-attributes="member: 34694"><p>I prefer a slow start to a campaign, several games before the first level is even made. Then I want things to pick up around 3-5th, and by around 10th I prefer to slow it down. I'm not really concerned with whether or not the rules generate this arc; it is easy enogh to do with the shape of the campaign.</p><p></p><p>In the initial stages the characters are underpowered relative to those around them. They are lucky to survive at all. They hardly defeat any enemy, and they struggle to accomplish much worthy of x.p. EVentually they get an edge here and there and begin to make headway.</p><p></p><p>Then there is a stage where the characters are beginning to put everything together and they are winning battles. But they still aren't on the radar of the big stuff. They can kind of pick and choose their fights and most games are actually pretty uncomplicated politically speaking.</p><p></p><p>Then they start to get noticed, they accumulate recurring enemies whom they may not defeat in a game. They get enmeshed in political intrigue, and the plots get more complicated. Now they are struggling again, not because they are pathetic this time, but because they have increased responsibilities and obstacles. It takes more effort, more planning, and more risk. The victories are greater but they don't come as easily and the campaign slows down a bit.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3167888, member: 34694"] I prefer a slow start to a campaign, several games before the first level is even made. Then I want things to pick up around 3-5th, and by around 10th I prefer to slow it down. I'm not really concerned with whether or not the rules generate this arc; it is easy enogh to do with the shape of the campaign. In the initial stages the characters are underpowered relative to those around them. They are lucky to survive at all. They hardly defeat any enemy, and they struggle to accomplish much worthy of x.p. EVentually they get an edge here and there and begin to make headway. Then there is a stage where the characters are beginning to put everything together and they are winning battles. But they still aren't on the radar of the big stuff. They can kind of pick and choose their fights and most games are actually pretty uncomplicated politically speaking. Then they start to get noticed, they accumulate recurring enemies whom they may not defeat in a game. They get enmeshed in political intrigue, and the plots get more complicated. Now they are struggling again, not because they are pathetic this time, but because they have increased responsibilities and obstacles. It takes more effort, more planning, and more risk. The victories are greater but they don't come as easily and the campaign slows down a bit. [/QUOTE]
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Should character advancement be linear or logarithmical?
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