((Not sure if the header of this thread got the point across, but I was trying to keep it short.))
I notice once again, in the latest issue of Dragon magazine, that at least one of the proffered feats -- something about a dragonblooded arcane origin, I think -- allows a character to "buy" a special ability of lesser value. In this case, the expenditure of the feat provides a single 0-level spell castable once a day. But in other supplements, the cost of a feat usually provides the gnome-like equivalent of three 0-level spells.
This is a fairly common trend in Dragon magazine versus other gaming supplements. The mag feats usually provide an ability less powerful than what you'd find in 'homebrewed' campaigns or professionally published d20 game books.
Another example leading to my question below: Let's say you and the DM work out an origin that allows your PC to somehow rage like a barbarian even though he doesn't take the barbarian class, and in exchange you're giving up one of your other standard class abilities to get there (a feat perhaps, or sneak attack, or familiar, or whatever) ... Should your 'rage' ability be less powerful than the standard barbarian rage?
Should there be an inherent cost in character customization? Or, should you lose something of greater value to modify your PC a little bit?
I notice once again, in the latest issue of Dragon magazine, that at least one of the proffered feats -- something about a dragonblooded arcane origin, I think -- allows a character to "buy" a special ability of lesser value. In this case, the expenditure of the feat provides a single 0-level spell castable once a day. But in other supplements, the cost of a feat usually provides the gnome-like equivalent of three 0-level spells.
This is a fairly common trend in Dragon magazine versus other gaming supplements. The mag feats usually provide an ability less powerful than what you'd find in 'homebrewed' campaigns or professionally published d20 game books.
Another example leading to my question below: Let's say you and the DM work out an origin that allows your PC to somehow rage like a barbarian even though he doesn't take the barbarian class, and in exchange you're giving up one of your other standard class abilities to get there (a feat perhaps, or sneak attack, or familiar, or whatever) ... Should your 'rage' ability be less powerful than the standard barbarian rage?
Should there be an inherent cost in character customization? Or, should you lose something of greater value to modify your PC a little bit?