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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should Characters Be Able to Attempt Anything Untrained?
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<blockquote data-quote="steeldragons" data-source="post: 5802954" data-attributes="member: 92511"><p>Yes.</p><p></p><p>...with Ahnehnois' caveat that "magic/spell-casting" is the exception to that rule.</p><p></p><p>The fighter want's to try to open a lock? Again, Ahnehnois' astute note about equipment playing a factor should be taken into account. But, the player says his dagger tip is very narrow and wants to give it a shot. Sure g'head.</p><p></p><p>The plate-clad cleric wants to leap up on the table in the tavern and swing across the room via the chandelier to intercept the vampire attacking a patron in the corner? Sure he can. ("make this series of ability checks/saves...Hope yer dice are loving you tonight!<em> If</em> you make it to the chandelier, I'll be over here rolling to see if it can support your weight/stay in the ceiling." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> OR, if I'm feeling generous that night, "Sure, g'head. I'll make a roll for the chandelier. You make a Reflex save to balance/land properly.")</p><p></p><p>The wizard is backed into a corner and wants to pick up the fallen orc's sword and give it a swing in his defense as the other orc is barreling down on him? Sure he can. (-4 for the lack of proficiency but give it a whirl.) </p><p></p><p>The halfling thief with an 11 Str. wants to try to make the 10' jump over the chasm? Ok...sure. (Naturally, as a DM, I might advise against the attempt..."Does your character <em>reeeeally</em> think he can make it?"...but it's up to the PC.)</p><p></p><p>Whether it's mechanically-decided or DM fiat, success and failure are always the options of any scenario. The options of what the PCs do (not what/whether they "<em>can</em> do" whatever it is)...whether "trained" or "untrained" actions...are the players to make.</p><p></p><p>As it should be.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5802954, member: 92511"] Yes. ...with Ahnehnois' caveat that "magic/spell-casting" is the exception to that rule. The fighter want's to try to open a lock? Again, Ahnehnois' astute note about equipment playing a factor should be taken into account. But, the player says his dagger tip is very narrow and wants to give it a shot. Sure g'head. The plate-clad cleric wants to leap up on the table in the tavern and swing across the room via the chandelier to intercept the vampire attacking a patron in the corner? Sure he can. ("make this series of ability checks/saves...Hope yer dice are loving you tonight![I] If[/I] you make it to the chandelier, I'll be over here rolling to see if it can support your weight/stay in the ceiling." ;) OR, if I'm feeling generous that night, "Sure, g'head. I'll make a roll for the chandelier. You make a Reflex save to balance/land properly.") The wizard is backed into a corner and wants to pick up the fallen orc's sword and give it a swing in his defense as the other orc is barreling down on him? Sure he can. (-4 for the lack of proficiency but give it a whirl.) The halfling thief with an 11 Str. wants to try to make the 10' jump over the chasm? Ok...sure. (Naturally, as a DM, I might advise against the attempt..."Does your character [I]reeeeally[/I] think he can make it?"...but it's up to the PC.) Whether it's mechanically-decided or DM fiat, success and failure are always the options of any scenario. The options of what the PCs do (not what/whether they "[I]can[/I] do" whatever it is)...whether "trained" or "untrained" actions...are the players to make. As it should be. --SD [/QUOTE]
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Should Characters Be Able to Attempt Anything Untrained?
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