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Should charismatic players have an advantage?
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<blockquote data-quote="pemerton" data-source="post: 5734103" data-attributes="member: 42582"><p>I answered "yes", but I wouldn't generally give the charming/persuasive player mechanical benefits (our group doesn't normally use the "eloquent speech" approach to modifying social skill checks).</p><p></p><p>But a charismatic player is almost certainly going to play a greater role in shaping the direction of play, in getting in on the action not only when his/her PC is in the spotlight but when others' are too, and generally bending the game (and the group) to his/her will. And this will become an advantage in action resolution to the extent that fictional positioning matters, and the charismatic player has a greater influence over the content of the fiction and the way the other participants relate to it.</p><p></p><p>And, in my view, provided it is not done to the active exclusion of others, that's as the game should be. It's a social game, and I play it for a shared aesthetic experience. People with personality contribute to that.</p><p></p><p></p><p>Depending on how the convention game is run, the sort of advantages I'm talking about may or may not come into play. The more tightly scripted and operationally focused the scenario, the fewer of those sorts of advantages the charismatic player will have, I think.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5734103, member: 42582"] I answered "yes", but I wouldn't generally give the charming/persuasive player mechanical benefits (our group doesn't normally use the "eloquent speech" approach to modifying social skill checks). But a charismatic player is almost certainly going to play a greater role in shaping the direction of play, in getting in on the action not only when his/her PC is in the spotlight but when others' are too, and generally bending the game (and the group) to his/her will. And this will become an advantage in action resolution to the extent that fictional positioning matters, and the charismatic player has a greater influence over the content of the fiction and the way the other participants relate to it. And, in my view, provided it is not done to the active exclusion of others, that's as the game should be. It's a social game, and I play it for a shared aesthetic experience. People with personality contribute to that. Depending on how the convention game is run, the sort of advantages I'm talking about may or may not come into play. The more tightly scripted and operationally focused the scenario, the fewer of those sorts of advantages the charismatic player will have, I think. [/QUOTE]
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Should charismatic players have an advantage?
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