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General Tabletop Discussion
*TTRPGs General
Should charismatic players have an advantage?
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<blockquote data-quote="broghammerj" data-source="post: 5734125" data-attributes="member: 1869"><p>I used to see this scenario all the time. We had one guy we played with who was generally likable, intelligent, could think quickly on his feet, and could speak at the same speed as his stream of consciousness. Take an example of our rogues getting surprised by town guards.</p><p></p><p>Guard: "Halt who goes there?"</p><p></p><p>Witty player with 12 CHA, "It is me Horatio Gevenue. I was sleeping in my room when I heard the screams of a young women. I saw some ruffians outside my window, quickly drew my sword, and grabbed this lantern. I've recovered her purse of coins and chased them off. She is of exquisite beauty and in a gown of red. She has taken shelter in the inn up the street where you will find her there. If you could please return this to my lady whilst I retire for the evening."</p><p></p><p>versus</p><p></p><p>My with a 17 CHA, "Yeah so I heard some scuffle outside and chased some guys off. They dropped this woman's purse. She ran up the street to the inn. Mind if I head home now?" (Think Han Solo in the detention center type delivery)</p><p></p><p>How do you ajudicate that? Does the witty player have to make a bluff or diplomacy check? He's certainly more entertaining to the group. Yet the less witty me has a better chance of making the check despite my inability to deliver a great speech. Our group tended to have to make the check regardless of delivery style but obviously enjoyed the entertainment of the witty player. This is similar analogy as to why my fighter can bench press 350 lbs while I can do about 75 lbs in real life. The rules have to allow compensation for the players inadequacy. Now if we both had the same charisma score then the tendency would be to let the witty player do the talking.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 5734125, member: 1869"] I used to see this scenario all the time. We had one guy we played with who was generally likable, intelligent, could think quickly on his feet, and could speak at the same speed as his stream of consciousness. Take an example of our rogues getting surprised by town guards. Guard: "Halt who goes there?" Witty player with 12 CHA, "It is me Horatio Gevenue. I was sleeping in my room when I heard the screams of a young women. I saw some ruffians outside my window, quickly drew my sword, and grabbed this lantern. I've recovered her purse of coins and chased them off. She is of exquisite beauty and in a gown of red. She has taken shelter in the inn up the street where you will find her there. If you could please return this to my lady whilst I retire for the evening." versus My with a 17 CHA, "Yeah so I heard some scuffle outside and chased some guys off. They dropped this woman's purse. She ran up the street to the inn. Mind if I head home now?" (Think Han Solo in the detention center type delivery) How do you ajudicate that? Does the witty player have to make a bluff or diplomacy check? He's certainly more entertaining to the group. Yet the less witty me has a better chance of making the check despite my inability to deliver a great speech. Our group tended to have to make the check regardless of delivery style but obviously enjoyed the entertainment of the witty player. This is similar analogy as to why my fighter can bench press 350 lbs while I can do about 75 lbs in real life. The rules have to allow compensation for the players inadequacy. Now if we both had the same charisma score then the tendency would be to let the witty player do the talking. [/QUOTE]
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Should charismatic players have an advantage?
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