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Should charismatic players have an advantage?
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<blockquote data-quote="S'mon" data-source="post: 5734686" data-attributes="member: 463"><p>Thinking about it, as DM I increasingly don't give a damn about what the character's mechanical stats are. RPG mechanics suck as character-defining. To me the 'character' is the character the player plays, what comes out of their mouth and to a lesser extent what is written on their rules-free 'background' sheet. Not the numbers.</p><p></p><p>This is a character:</p><p></p><p><em>Character Name: Bulwark Graven</em></p><p><em>Rank/Position/Concept: Sees himself as a protector of his race.</em></p><p><em>Sex: NA</em></p><p><em>Race: Altani Warforged</em></p><p><em>Homeland: Altanis</em></p><p><em>Age: Unknown (many thousands)</em></p><p><em>Height: 6'6"</em></p><p><em>Weight: 288lb</em></p><p><em>Colour of - Hair: - Eyes: - Skin: Rune-inscribed on top of his head; Eyes are blue and have a faint glow when in combat; The skin is a bronzed colouration, with a silver coating around the head, hands and feet. Appearance: Imposing, you might say statuesque. </em></p><p><em>Clothing: If not wearing armour, Bulwark does not wear clothing as he rejects the imposition of standard human social norms.</em></p><p><em>Demeanour: Driven</em></p><p><em></em></p><p><em>Motivations:</em></p><p><em>Bulwark constantly searches for any items or knowledge relating to the construction of warforged. I seek information about the nature of my construction, it is clear to me that warforged are superior to mortal races, perhaps the mortal races are much less than they once were?</em></p><p><em></em></p><p><em>Twenty years ago, while investigating the 'ruins of Narorich', Bulwark became separated from its other warforged companions. After searching the ruins for two weeks, I found all 5 friends, chopped into pieces and inscribed with</em></p><p><em>strange looking runes. Taking all the pieces of friends to the surface, Bulwark found an arcanist capable of viewing the moments of their death, from this discovering the name of the Orichalan-Warforged responsible for their death. Azm Zealot. Bulwark hopes to find the means to restore his companions, and to punish this crazed warforge.</em></p><p></p><p>This is just stats:</p><p></p><p><em>Bulwark Graven, level 5 - Steve</em></p><p><em>Warforged, Warlord</em></p><p><em>Build: Bravura Warlord</em></p><p><em>Warlord: Battlefront Leader</em></p><p><em>Commanding Presence: Bravura Presence</em></p><p><em>Background: Defender of the Oppressed (Streetwise class skill)</em></p><p><em></em></p><p><em>FINAL ABILITY SCORES</em></p><p><em>Str 20, Con 12, Dex 10, Int 14, Wis 10, Cha 14.</em></p><p><em></em></p><p><em>STARTING ABILITY SCORES</em></p><p><em>Str 17, Con 10, Dex 10, Int 13, Wis 10, Cha 14.</em></p><p><em></em></p><p><em></em></p><p><em>AC: 22 Fort: 19 Reflex: 17 Will: 17</em></p><p><em>HP: 44 Surges: 9 Surge Value: 11</em></p><p><em></em></p><p><em>TRAINED SKILLS</em></p><p><em>Athletics +10, Streetwise +9, Intimidate +11, History +9</em></p><p><em></em></p><p><em>UNTRAINED SKILLS</em></p><p><em>Acrobatics, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +2, Endurance +3, Heal +2, Insight +2, Nature +2, Perception +2, Religion +4, Stealth, Thievery</em></p><p><em></em></p><p><em>FEATS</em></p><p><em>Level 1: Armored Warlord</em></p><p><em>Level 2: Axe Expertise</em></p><p><em>Level 4: Lend Strength</em></p><p><em></em></p><p><em>POWERS</em></p><p><em>Warlord at-will 1: Wolf Pack Tactics</em></p><p><em>Warlord at-will 1: Commander's Strike</em></p><p><em>Warlord encounter 1: Vengeance is Mine</em></p><p><em>Warlord daily 1: Bastion of Defense</em></p><p><em>Warlord utility 2: Shake It Off</em></p><p><em>Warlord encounter 3: No Gambit Is Wasted</em></p><p><em>Warlord daily 5: Stand the Fallen</em></p><p><em></em></p><p><em>ITEMS</em></p><p><em>Amulet of Protection +1, Magic Scale Armor +1, Magic Battleaxe +1, Heavy Shield, Distance Handaxe +1, Magic Greataxe +1, Climber's Kit, Sunrod (10), Thieves' Tools, Oil (1 pint) (5), Silk Rope (50 ft.) (2), Crowbar, Backpack (empty), Flint and Steel, Belt Pouch (empty), Potion of Healing (heroic tier) (2)</em></p></blockquote><p></p>
[QUOTE="S'mon, post: 5734686, member: 463"] Thinking about it, as DM I increasingly don't give a damn about what the character's mechanical stats are. RPG mechanics suck as character-defining. To me the 'character' is the character the player plays, what comes out of their mouth and to a lesser extent what is written on their rules-free 'background' sheet. Not the numbers. This is a character: [I]Character Name: Bulwark Graven Rank/Position/Concept: Sees himself as a protector of his race. Sex: NA Race: Altani Warforged Homeland: Altanis Age: Unknown (many thousands) Height: 6'6" Weight: 288lb Colour of - Hair: - Eyes: - Skin: Rune-inscribed on top of his head; Eyes are blue and have a faint glow when in combat; The skin is a bronzed colouration, with a silver coating around the head, hands and feet. Appearance: Imposing, you might say statuesque. Clothing: If not wearing armour, Bulwark does not wear clothing as he rejects the imposition of standard human social norms. Demeanour: Driven Motivations: Bulwark constantly searches for any items or knowledge relating to the construction of warforged. I seek information about the nature of my construction, it is clear to me that warforged are superior to mortal races, perhaps the mortal races are much less than they once were? Twenty years ago, while investigating the 'ruins of Narorich', Bulwark became separated from its other warforged companions. After searching the ruins for two weeks, I found all 5 friends, chopped into pieces and inscribed with strange looking runes. Taking all the pieces of friends to the surface, Bulwark found an arcanist capable of viewing the moments of their death, from this discovering the name of the Orichalan-Warforged responsible for their death. Azm Zealot. Bulwark hopes to find the means to restore his companions, and to punish this crazed warforge.[/I] This is just stats: [I]Bulwark Graven, level 5 - Steve Warforged, Warlord Build: Bravura Warlord Warlord: Battlefront Leader Commanding Presence: Bravura Presence Background: Defender of the Oppressed (Streetwise class skill) FINAL ABILITY SCORES Str 20, Con 12, Dex 10, Int 14, Wis 10, Cha 14. STARTING ABILITY SCORES Str 17, Con 10, Dex 10, Int 13, Wis 10, Cha 14. AC: 22 Fort: 19 Reflex: 17 Will: 17 HP: 44 Surges: 9 Surge Value: 11 TRAINED SKILLS Athletics +10, Streetwise +9, Intimidate +11, History +9 UNTRAINED SKILLS Acrobatics, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +2, Endurance +3, Heal +2, Insight +2, Nature +2, Perception +2, Religion +4, Stealth, Thievery FEATS Level 1: Armored Warlord Level 2: Axe Expertise Level 4: Lend Strength POWERS Warlord at-will 1: Wolf Pack Tactics Warlord at-will 1: Commander's Strike Warlord encounter 1: Vengeance is Mine Warlord daily 1: Bastion of Defense Warlord utility 2: Shake It Off Warlord encounter 3: No Gambit Is Wasted Warlord daily 5: Stand the Fallen ITEMS Amulet of Protection +1, Magic Scale Armor +1, Magic Battleaxe +1, Heavy Shield, Distance Handaxe +1, Magic Greataxe +1, Climber's Kit, Sunrod (10), Thieves' Tools, Oil (1 pint) (5), Silk Rope (50 ft.) (2), Crowbar, Backpack (empty), Flint and Steel, Belt Pouch (empty), Potion of Healing (heroic tier) (2)[/I] [/QUOTE]
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