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*TTRPGs General
Should charismatic players have an advantage?
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<blockquote data-quote="Janx" data-source="post: 5735418" data-attributes="member: 8835"><p>this is an excellent point. Players have traits and experiences that help and hinder them in-game. It may be infeasible to negate that, and in fact may be considered a desirable attribute of the game.</p><p></p><p>I'm certain Gary expected his players to learn and improve their dungeon crawling tactics as they brought in new PCs. He probably did not want to experience the same stupid mistakes, and in fact ratcheted up his tricks based on players becoming wiser.</p><p></p><p>A player with social skills is going to know how better to navigate a social situation in-game than a tactless one. That alone is going to help the PC. The tactless player may have no clue that he should console the Baron. As such, he gets the default outcome of cranky Baron. The tactful player will attempt to break the news gently, thereby moving the GM, on behalf of the baron, to consider alternative responses.</p><p></p><p>A tactical minded player will always make smarter decisions than an impulsive player. One friend of mine almost got his PC killed in a Goblin version of Ewok village when he announced he was going to jump from one platform to the next. (at 1st level, with no info on how high we were, or how far the gap or jumping distance). I stopped him before the GM let him finish his action. But the guy was seriously going to have his PC jump a gap that I was mindful that we probably could not cross. All because he didn't think to consider that he needed more info BEFORE he tried his idea.</p><p></p><p>I don't think you CAN prevent this bleed-over of real world skill into the game, and we maybe ought to consider that as a factor in the game. It basically is a part of the game that your PC is the combination of his stats plus the player behind the wheel.</p></blockquote><p></p>
[QUOTE="Janx, post: 5735418, member: 8835"] this is an excellent point. Players have traits and experiences that help and hinder them in-game. It may be infeasible to negate that, and in fact may be considered a desirable attribute of the game. I'm certain Gary expected his players to learn and improve their dungeon crawling tactics as they brought in new PCs. He probably did not want to experience the same stupid mistakes, and in fact ratcheted up his tricks based on players becoming wiser. A player with social skills is going to know how better to navigate a social situation in-game than a tactless one. That alone is going to help the PC. The tactless player may have no clue that he should console the Baron. As such, he gets the default outcome of cranky Baron. The tactful player will attempt to break the news gently, thereby moving the GM, on behalf of the baron, to consider alternative responses. A tactical minded player will always make smarter decisions than an impulsive player. One friend of mine almost got his PC killed in a Goblin version of Ewok village when he announced he was going to jump from one platform to the next. (at 1st level, with no info on how high we were, or how far the gap or jumping distance). I stopped him before the GM let him finish his action. But the guy was seriously going to have his PC jump a gap that I was mindful that we probably could not cross. All because he didn't think to consider that he needed more info BEFORE he tried his idea. I don't think you CAN prevent this bleed-over of real world skill into the game, and we maybe ought to consider that as a factor in the game. It basically is a part of the game that your PC is the combination of his stats plus the player behind the wheel. [/QUOTE]
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Should charismatic players have an advantage?
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