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Should charismatic players have an advantage?
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<blockquote data-quote="Barastrondo" data-source="post: 5735974" data-attributes="member: 3820"><p>That's a true-by-campaign tradition (and also true-by-edition, as it's a lot more useful in 4e where they layered Will defense, skill challenges and a wider variety of Charisma-positive classes). In my experience it's far from universal. Anybody who's played D&D in a campaign that involves a decent amount of interaction with NPCs for politicking, intrigue or ally-building purposes for any length of time starts to figure out that you need at least someone in your party with good Charisma skills if you want to excel. And with only one CHA-positive person in the party, you're putting all your eggs in one basket. If it's a campaign that involves the players eventually establishing strongholds and becoming leaders, diplomacy's all the more likely to rear its head. I've seen several players walk into a campaign with the idea that Charisma is an effective dump stat, then rethink that philosophy as they watched social encounters with genuine stakes play out.</p><p></p><p>Now, the question is, do the majority of D&D players just not play in campaigns with a lot of social activity? Yeah, probably. If it's true that the majority of D&D players have never played other RPGs and are never inclined to, then maybe there's overlap there as well. I've never played with a D&D group that hadn't ever enjoyed another RPG, so I'm probably in the outlier category.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5735974, member: 3820"] That's a true-by-campaign tradition (and also true-by-edition, as it's a lot more useful in 4e where they layered Will defense, skill challenges and a wider variety of Charisma-positive classes). In my experience it's far from universal. Anybody who's played D&D in a campaign that involves a decent amount of interaction with NPCs for politicking, intrigue or ally-building purposes for any length of time starts to figure out that you need at least someone in your party with good Charisma skills if you want to excel. And with only one CHA-positive person in the party, you're putting all your eggs in one basket. If it's a campaign that involves the players eventually establishing strongholds and becoming leaders, diplomacy's all the more likely to rear its head. I've seen several players walk into a campaign with the idea that Charisma is an effective dump stat, then rethink that philosophy as they watched social encounters with genuine stakes play out. Now, the question is, do the majority of D&D players just not play in campaigns with a lot of social activity? Yeah, probably. If it's true that the majority of D&D players have never played other RPGs and are never inclined to, then maybe there's overlap there as well. I've never played with a D&D group that hadn't ever enjoyed another RPG, so I'm probably in the outlier category. [/QUOTE]
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