Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should charismatic players have an advantage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 5740008" data-attributes="member: 3887"><p>Then it follows that sometimes, a problem will be solved primarily because of the player's attributes, and not their characters. And this is true in all avenues of play, not just social situations.</p><p></p><p>A PC might be envisioned as a mighty warrior, veteran of many campaigns, and tactical genius. The mechanics can <em>partially</em> reflect that, but the player still needs to make sound tactical decisions during a combat scene, and if they don't, there's an unavoidable disconnect. So it goes.</p><p></p><p>Should a DM step in and prevent a STR 18 fighter from being a stupid and ineffectual combatant (the rules certainly don't). If so, for the life of me, I don't see why they should step in and prevent a CHA 18 character from being an ineffective face or negotiator. Or the reverse... </p><p></p><p></p><p>Why are you assuming social encounters are unavoidably binary? That's not a good reading of any of the rules I'm familiar with. </p><p></p><p>A properly run social encounter should have as many decision points as combat, if not more, reflecting the give and take of natural conversation. </p><p></p><p>I think you can make an argument that there's traditionally been a dearth of good, thorough examples of this in the rules, but I'm not aware of any DM's advice saying social skill resolution should be resolved as single roll pass/fail.</p><p></p><p></p><p>And they can. But the mechanical definitions say <em>nothing</em> about what the character will <em>choose</em> to do at a critical moment. The choice resides with the player. And if player choice matters, then you have to accept the genius PC might do something dumb, and the sub-genius PC might do something extraordinarily effective. </p><p></p><p></p><p>The CHA 10 PC <em>should</em> have a harder time, but when you go on to say the player's words shouldn't factor into the outcome, you are explicitly stating the player's contribution don't matter. </p><p></p><p>Or am I missing something obvious? </p><p> </p><p></p><p>Are talking a 3e/Pathfinder INT 10 Wizard, who's limited to 0-level spells, or a AD&D Magic-User who can learn up to 5th level spells <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />? Let's assume AD&D -- it's what I'm running now.</p><p></p><p>Yes. It's fine for an INT 10 Magic-User to regularly be more effective than an INT 18 one. Depending on how each player decides to use their PC's spells. The game doesn't, well it shouldn't, play itself.</p><p></p><p>While I'm at it, let me ask you this, re: playing the character that's on the sheet...</p><p></p><p>How do you play a PC whose mental faculties far exceed your own correctly? I've asked this before and never gotten a good answer. To my mind, the only solution is to willingly accept the disconnect between the player's mental/social abilities and their characters. </p><p></p><p>Your average gamer will <em>not</em> have the wisdom of Christ or the charm of Casanova, or in the case of some lucky rolls or a generous point-buy, <em>both</em> the wisdom of Christ and the charm of Casanova. It's a given the player's words/choices will not accurately represent the character described by those stats. Again, so it goes. </p><p></p><p>I suppose you could get around this problem by reducing the importance of player contributions (and leave success entirely up to the character and mechanics)... but the game-y part of the game would suffer for it. I'm all for considering D&D as a kind of collaborative fiction writing exercise coupled with performance... but it's also a game of problem-solving (well, for a sizable number of gamers).</p><p></p><p>To resort to that last refuge of scoundrels, analogy: it's not much fun watching the New York Times crossword puzzle solve itself.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5740008, member: 3887"] Then it follows that sometimes, a problem will be solved primarily because of the player's attributes, and not their characters. And this is true in all avenues of play, not just social situations. A PC might be envisioned as a mighty warrior, veteran of many campaigns, and tactical genius. The mechanics can [i]partially[/i] reflect that, but the player still needs to make sound tactical decisions during a combat scene, and if they don't, there's an unavoidable disconnect. So it goes. Should a DM step in and prevent a STR 18 fighter from being a stupid and ineffectual combatant (the rules certainly don't). If so, for the life of me, I don't see why they should step in and prevent a CHA 18 character from being an ineffective face or negotiator. Or the reverse... Why are you assuming social encounters are unavoidably binary? That's not a good reading of any of the rules I'm familiar with. A properly run social encounter should have as many decision points as combat, if not more, reflecting the give and take of natural conversation. I think you can make an argument that there's traditionally been a dearth of good, thorough examples of this in the rules, but I'm not aware of any DM's advice saying social skill resolution should be resolved as single roll pass/fail. And they can. But the mechanical definitions say [i]nothing[/i] about what the character will [i]choose[/i] to do at a critical moment. The choice resides with the player. And if player choice matters, then you have to accept the genius PC might do something dumb, and the sub-genius PC might do something extraordinarily effective. The CHA 10 PC [i]should[/i] have a harder time, but when you go on to say the player's words shouldn't factor into the outcome, you are explicitly stating the player's contribution don't matter. Or am I missing something obvious? Are talking a 3e/Pathfinder INT 10 Wizard, who's limited to 0-level spells, or a AD&D Magic-User who can learn up to 5th level spells :)? Let's assume AD&D -- it's what I'm running now. Yes. It's fine for an INT 10 Magic-User to regularly be more effective than an INT 18 one. Depending on how each player decides to use their PC's spells. The game doesn't, well it shouldn't, play itself. While I'm at it, let me ask you this, re: playing the character that's on the sheet... How do you play a PC whose mental faculties far exceed your own correctly? I've asked this before and never gotten a good answer. To my mind, the only solution is to willingly accept the disconnect between the player's mental/social abilities and their characters. Your average gamer will [i]not[/i] have the wisdom of Christ or the charm of Casanova, or in the case of some lucky rolls or a generous point-buy, [i]both[/i] the wisdom of Christ and the charm of Casanova. It's a given the player's words/choices will not accurately represent the character described by those stats. Again, so it goes. I suppose you could get around this problem by reducing the importance of player contributions (and leave success entirely up to the character and mechanics)... but the game-y part of the game would suffer for it. I'm all for considering D&D as a kind of collaborative fiction writing exercise coupled with performance... but it's also a game of problem-solving (well, for a sizable number of gamers). To resort to that last refuge of scoundrels, analogy: it's not much fun watching the New York Times crossword puzzle solve itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should charismatic players have an advantage?
Top