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General Tabletop Discussion
*TTRPGs General
Should charismatic players have an advantage?
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<blockquote data-quote="LurkAway" data-source="post: 5743578" data-attributes="member: 6685059"><p>Although it's very difficult to be completely off the radar during the entire course of adventuring, I'd disagree that epicness is directly correlated with a sort of universal prominence. You don't have to be a secretive hermit or a lone wolf -- you could just adventure for a few years in a faraway remote wilderness, and then return to a civilization that treats you like any other schmuck or a just another dangerous looking schmuck like any other dangerous looking schmuck -- a very common narrative trope. To say that epic confers the same flat absolute universal bonus in all circumstances and all locations regardless of context is a gross simplification.</p><p></p><p>And then scale back to Paragon level, which still has a level-correlated bonus to diplomacy, but without the epicness of Epic, and you still have an abstraction that is a gross simplification without context.</p><p></p><p>This is probably the crux of the matter. You will come up with "whatever" to support the existing rule and be satisfied with the conformed explanation, I guess. If the rule was different, if it wasn't a flat level-based bonus to diplomacy, you'd swing with that too, I'd guess. Whereas others feel that some narratives are more compelling and believable than others, absent the rule.</p><p></p><p>So if you had a hermit who lived in remote wilderness, a lone wolf who avoides social interactions, a treasure hunter who is famous in Timbuktoo and completely unknown in Kansas, and super-famous Hercules whose tales are widely known across the lands, you'll come up with whatever fiction to support the abstraction of their equal same level bonuse to diplomacy. I consider those 4 characters and the rule clearly doesn't fit in my mind, but I don't feel that I'm biased or obligated towards making it fit either.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5743578, member: 6685059"] Although it's very difficult to be completely off the radar during the entire course of adventuring, I'd disagree that epicness is directly correlated with a sort of universal prominence. You don't have to be a secretive hermit or a lone wolf -- you could just adventure for a few years in a faraway remote wilderness, and then return to a civilization that treats you like any other schmuck or a just another dangerous looking schmuck like any other dangerous looking schmuck -- a very common narrative trope. To say that epic confers the same flat absolute universal bonus in all circumstances and all locations regardless of context is a gross simplification. And then scale back to Paragon level, which still has a level-correlated bonus to diplomacy, but without the epicness of Epic, and you still have an abstraction that is a gross simplification without context. This is probably the crux of the matter. You will come up with "whatever" to support the existing rule and be satisfied with the conformed explanation, I guess. If the rule was different, if it wasn't a flat level-based bonus to diplomacy, you'd swing with that too, I'd guess. Whereas others feel that some narratives are more compelling and believable than others, absent the rule. So if you had a hermit who lived in remote wilderness, a lone wolf who avoides social interactions, a treasure hunter who is famous in Timbuktoo and completely unknown in Kansas, and super-famous Hercules whose tales are widely known across the lands, you'll come up with whatever fiction to support the abstraction of their equal same level bonuse to diplomacy. I consider those 4 characters and the rule clearly doesn't fit in my mind, but I don't feel that I'm biased or obligated towards making it fit either. [/QUOTE]
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Should charismatic players have an advantage?
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