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Should charismatic players have an advantage?
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<blockquote data-quote="Janx" data-source="post: 5743735" data-attributes="member: 8835"><p>I think your method of claiming that you factor in every thing BEFORE a die roll is not how most humans work. Hence the Heisenberg Uncertainty Principle.</p><p></p><p>You seriously know if there will be a gust of wind (which itself is a burst event) at the exact right or wrong time a jump is made? </p><p></p><p>To then be able to say if said burst happens and what is its impact on the DC?</p><p></p><p>As opposed to what just about everybody else does which is to let the d20 be rolled, and then claim some random event like a gust of wind is what accounted for the random result.</p><p></p><p>Otherwise, assuming you have such perfect control and calculation of all factors, there really is no need to roll the die. Just add up all these modifiers you are in perfect control and knowledge of determine if they succeed.</p><p></p><p>Your claim strikes me as the same as the NPC taking the best route debate. That you have such perfect and total knowledge of every pixel, every object, every molecule and its motion that the die roll can't represent the abstractness of this knowledge because it contradicts your perfect and absolute knowledge.</p><p></p><p>Whethere you are truly capable of these feat, only you can say. The rest of us are operating under the Heisenberg Uncertainty Princinple as it applies to running an RPG. We cannot absolutely know or even think of every factor that actually impacts a situation. Such as the moisture level in the ground, the exact wear pattern on the shoe, the exact footfall position as the running approaches the precipice and makes his launch. Exactly how many millimeters from the edge was he? What was the relative position of his last foot to pebble #24609? If his foot overlayed it, what impact did it have on his launch? What was the air flow at each moment during the entire run, jump and land sequence?</p><p></p><p>This is the kind of stuff rolling the dice abstracts. No human can practically manage all that data in a realtime game setting. Just roll the damn die and if the results are particularly extreme, make up some reason that supports it as needed.</p><p></p><p>Why is this such a big deal? Determinism vs. non-determinism. With perfect vision and information, we can calculate how EVERYTHING will turn out. There is no randomness. However, we do not have perfect vision, information or even execution. Thus, what we attempt to do has a wider variance in outcome. That's what appears random to us, the observer.</p><p></p><p>If you've truly thought of everything, there is no die roll.</p></blockquote><p></p>
[QUOTE="Janx, post: 5743735, member: 8835"] I think your method of claiming that you factor in every thing BEFORE a die roll is not how most humans work. Hence the Heisenberg Uncertainty Principle. You seriously know if there will be a gust of wind (which itself is a burst event) at the exact right or wrong time a jump is made? To then be able to say if said burst happens and what is its impact on the DC? As opposed to what just about everybody else does which is to let the d20 be rolled, and then claim some random event like a gust of wind is what accounted for the random result. Otherwise, assuming you have such perfect control and calculation of all factors, there really is no need to roll the die. Just add up all these modifiers you are in perfect control and knowledge of determine if they succeed. Your claim strikes me as the same as the NPC taking the best route debate. That you have such perfect and total knowledge of every pixel, every object, every molecule and its motion that the die roll can't represent the abstractness of this knowledge because it contradicts your perfect and absolute knowledge. Whethere you are truly capable of these feat, only you can say. The rest of us are operating under the Heisenberg Uncertainty Princinple as it applies to running an RPG. We cannot absolutely know or even think of every factor that actually impacts a situation. Such as the moisture level in the ground, the exact wear pattern on the shoe, the exact footfall position as the running approaches the precipice and makes his launch. Exactly how many millimeters from the edge was he? What was the relative position of his last foot to pebble #24609? If his foot overlayed it, what impact did it have on his launch? What was the air flow at each moment during the entire run, jump and land sequence? This is the kind of stuff rolling the dice abstracts. No human can practically manage all that data in a realtime game setting. Just roll the damn die and if the results are particularly extreme, make up some reason that supports it as needed. Why is this such a big deal? Determinism vs. non-determinism. With perfect vision and information, we can calculate how EVERYTHING will turn out. There is no randomness. However, we do not have perfect vision, information or even execution. Thus, what we attempt to do has a wider variance in outcome. That's what appears random to us, the observer. If you've truly thought of everything, there is no die roll. [/QUOTE]
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