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General Tabletop Discussion
*TTRPGs General
Should charismatic players have an advantage?
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<blockquote data-quote="Janx" data-source="post: 5743740" data-attributes="member: 8835"><p>Here's an experiement:</p><p></p><p>look at your players and their PCs. Take stock of which players are more socially adept and which are socially worse.</p><p></p><p>Of those 2 extremes, which players tend to suceed/get what they want in your games? Which ones tend to have more troubles?</p><p></p><p>The socially adept players probably rub you wrong less often. They tend to approach you diplomatically about what they intend to do. They certainly tend to avoid pissing off NPCs.</p><p></p><p>Contrast to your socially inept players. They tend to be blunt with you, and argue more. They tend to cause you more headaches and apply the same approach with NPCs. As a result, they get less favorable outcomes in-game and out-of-game.</p><p></p><p>This isn't something you can manage with rules. It's simply a fact that the very definition of being socially adept (charismatic) means they are going to get favorable outcomes in social situations (dealing with you and NPCs).</p><p></p><p>This should not bother you. No more than a PC being played by a criminal mastermind is going to fare better than a PC being played by the village idiot. The smart player is going to make smarter choices, and the dumb player's PC is going to die when he tries to scratch his hemoroid with a dagger that the smart player happened to poison because he knew the idiot was going to do that eventually.</p><p></p><p></p><p>While I'm sure the social skills were added to standardize handling of social outcomes, I don't think the designers intended them as some sort of handicapping system so the social moron can run with the rest of us. D&D is not some kind of therepuetic tool for rehabilitating the maladjusted into the rest of society.</p></blockquote><p></p>
[QUOTE="Janx, post: 5743740, member: 8835"] Here's an experiement: look at your players and their PCs. Take stock of which players are more socially adept and which are socially worse. Of those 2 extremes, which players tend to suceed/get what they want in your games? Which ones tend to have more troubles? The socially adept players probably rub you wrong less often. They tend to approach you diplomatically about what they intend to do. They certainly tend to avoid pissing off NPCs. Contrast to your socially inept players. They tend to be blunt with you, and argue more. They tend to cause you more headaches and apply the same approach with NPCs. As a result, they get less favorable outcomes in-game and out-of-game. This isn't something you can manage with rules. It's simply a fact that the very definition of being socially adept (charismatic) means they are going to get favorable outcomes in social situations (dealing with you and NPCs). This should not bother you. No more than a PC being played by a criminal mastermind is going to fare better than a PC being played by the village idiot. The smart player is going to make smarter choices, and the dumb player's PC is going to die when he tries to scratch his hemoroid with a dagger that the smart player happened to poison because he knew the idiot was going to do that eventually. While I'm sure the social skills were added to standardize handling of social outcomes, I don't think the designers intended them as some sort of handicapping system so the social moron can run with the rest of us. D&D is not some kind of therepuetic tool for rehabilitating the maladjusted into the rest of society. [/QUOTE]
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