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*TTRPGs General
Should charismatic players have an advantage?
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<blockquote data-quote="Janx" data-source="post: 5744186" data-attributes="member: 8835"><p>Nobody's burning crosses in the yards of social cripples. And last time I checked, they can still vote. You don't need to make this a "Save the unSocials!" campaign.</p><p></p><p></p><p></p><p>Once again, using my unique direct insight into the thought process of Gary and Dave, I'm pretty sure they didn't invent the attribute system as a means of balancing and handicapping PCs compared to their respective players. They were simply modelling attributes they felt defined a character for the game. Wizards tend to be weak, but smart. Fighters tend to be dumb but strong. They wanted scores to model that.</p><p></p><p>While they recognized that the rules obviously defined abilities the player may not exist, I don't think they read much more into it than that.</p><p></p><p></p><p></p><p>I don't know or play with anyone so unable to speak for their character that they can't represent their PC as being polite when speaking to a nobleman in character as "My lord, we would be happy to assist you in this quest." Everybody I know can speak more diplomatically when representing a higher CHA PC, and more thuggishly when playing a lower CHA PC.</p><p></p><p>There's no great social trauma they are trying to overcome where even a single sentence uttered in character is frightening to them or so awkward that the GM cannot get the gist of their intent of delivery and expression.</p><p></p><p>In short, if there are indeed true social morons out there, I do not intend to suround myself with them.</p><p></p><p>If someone else thinks they can use D&D as a tool to help them, great. But don't presume the game was designed for that purpose. Its just a game.</p></blockquote><p></p>
[QUOTE="Janx, post: 5744186, member: 8835"] Nobody's burning crosses in the yards of social cripples. And last time I checked, they can still vote. You don't need to make this a "Save the unSocials!" campaign. Once again, using my unique direct insight into the thought process of Gary and Dave, I'm pretty sure they didn't invent the attribute system as a means of balancing and handicapping PCs compared to their respective players. They were simply modelling attributes they felt defined a character for the game. Wizards tend to be weak, but smart. Fighters tend to be dumb but strong. They wanted scores to model that. While they recognized that the rules obviously defined abilities the player may not exist, I don't think they read much more into it than that. I don't know or play with anyone so unable to speak for their character that they can't represent their PC as being polite when speaking to a nobleman in character as "My lord, we would be happy to assist you in this quest." Everybody I know can speak more diplomatically when representing a higher CHA PC, and more thuggishly when playing a lower CHA PC. There's no great social trauma they are trying to overcome where even a single sentence uttered in character is frightening to them or so awkward that the GM cannot get the gist of their intent of delivery and expression. In short, if there are indeed true social morons out there, I do not intend to suround myself with them. If someone else thinks they can use D&D as a tool to help them, great. But don't presume the game was designed for that purpose. Its just a game. [/QUOTE]
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Should charismatic players have an advantage?
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