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General Tabletop Discussion
*TTRPGs General
Should charismatic players have an advantage?
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<blockquote data-quote="Voadam" data-source="post: 5746240" data-attributes="member: 2209"><p>If a character describes doing something I often won't call for a roll at all, I'll ad hoc adjudicate it. If there is something to figure out I often give no roll at all. In combat there is a ton of rolling and hard mechanics. If I want to run an abstract skill challenge type of thing I'll call for rolls of some kind and often end up ad hoccing DCs and results.</p><p></p><p>I could care less how a player plays his alignment. If alignment has a mechanical effect like in unholy blight I'll look at the character sheet, otherwise I could generally care less how he matches what is on his sheet. Most everybody has their own views of what the different alignments are about and how their actions map to different alignments. I have no interest in bending others to my views on alignment as a DM.</p><p></p><p></p><p>Mental stats and social skills and alignment are not the primary consideration in roleplaying a player character. These are generally vague categories with a few hard mechanics. I'd much rather a player play his character the way he wants to than try to emulate numbers or boxes checked on a sheet. When the hard mechanics come up I'm fine using them but using ability scores and skill ranks as defining how to roleplay serves only to limit appropriate roleplay to no real benefit IMO. I'd much rather the player focus on how he conceives of his character and interacting in ways that are fun for him and the group.</p><p></p><p>If a player likes to roleplay being a smart and charismatic hero in D&D I don't want him to be limited to classes that mechanically use int and/or charisma to make a mechanically effective character. If he wants to roleplay as a wise and charismatic good guy like Hercules from the old Legendary Journeys show that is a fine roleplay concept regardless of what class he picks or what level he is.</p><p></p><p>I see no benefit in voluntarily limiting engaging roleplay to high charisma characters. I want as much of that as I can get across the board from every player regardless of what class they play. If someone is playing a foolish or mentally slow or shy character I want it to be because they think it will be fun to portray such a character, not because they like martial characters, dislike vancian magic, and chose to make a high strength and con fighter in a point buy 3e/PF game.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5746240, member: 2209"] If a character describes doing something I often won't call for a roll at all, I'll ad hoc adjudicate it. If there is something to figure out I often give no roll at all. In combat there is a ton of rolling and hard mechanics. If I want to run an abstract skill challenge type of thing I'll call for rolls of some kind and often end up ad hoccing DCs and results. I could care less how a player plays his alignment. If alignment has a mechanical effect like in unholy blight I'll look at the character sheet, otherwise I could generally care less how he matches what is on his sheet. Most everybody has their own views of what the different alignments are about and how their actions map to different alignments. I have no interest in bending others to my views on alignment as a DM. Mental stats and social skills and alignment are not the primary consideration in roleplaying a player character. These are generally vague categories with a few hard mechanics. I'd much rather a player play his character the way he wants to than try to emulate numbers or boxes checked on a sheet. When the hard mechanics come up I'm fine using them but using ability scores and skill ranks as defining how to roleplay serves only to limit appropriate roleplay to no real benefit IMO. I'd much rather the player focus on how he conceives of his character and interacting in ways that are fun for him and the group. If a player likes to roleplay being a smart and charismatic hero in D&D I don't want him to be limited to classes that mechanically use int and/or charisma to make a mechanically effective character. If he wants to roleplay as a wise and charismatic good guy like Hercules from the old Legendary Journeys show that is a fine roleplay concept regardless of what class he picks or what level he is. I see no benefit in voluntarily limiting engaging roleplay to high charisma characters. I want as much of that as I can get across the board from every player regardless of what class they play. If someone is playing a foolish or mentally slow or shy character I want it to be because they think it will be fun to portray such a character, not because they like martial characters, dislike vancian magic, and chose to make a high strength and con fighter in a point buy 3e/PF game. [/QUOTE]
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Should charismatic players have an advantage?
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