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Should charismatic players have an advantage?
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<blockquote data-quote="Mort" data-source="post: 5746321" data-attributes="member: 762"><p>As I said (much earlier in the thread from what I recall), this is great if stated up front, but can be a problem if it's not. </p><p></p><p>2 people sit in front of you, one who knows the way you run and one who does not. </p><p></p><p>The one who knows the way you run is likely going to give short shrift to INT and CHA unless his concept mechanically demands it because he knows it won't matter much (from what you just stated in your post).</p><p></p><p>The other one, wanting to play an intelligent or charismatic character will sacrifice to get one of those stats up and maybe sacrifice valuable skill points - only to realize at the table that it was a waste to do so.</p><p></p><p></p><p></p><p></p><p>I have a problem here. If you stat you're character one way, but play him in a way totally different - are you roleplaying the character? If you give your character an 8 INT but play him as god's gift to problem solving -is this really roleplaying the character?</p><p></p><p></p><p></p><p></p><p>Part of the fun of roleplaying (for me, anyway) is fit into the selected(or assigned) role. If that's not partially defined by my mental stats, why even have them?</p><p></p><p>Notice btw, I'm not even saying the player is necessarily constrained. The player can play the character how he likes, but the stats determined how he is received by the world, the NPCs etc. </p><p></p><p>For example, if a player playing his CHA 8 character is playing the smooth negotiator I'm not going to be nearly as liberal with his words and reactions to them as if he had a CHA of 18 or even 12.</p><p></p><p>Or if an INT 8 character is trying to play god's gift to problem solving I'm not going to be as forgiving of mistakes as if he had an int of 18 or again 12.</p><p></p><p>Also, There are other solutions, rather than ignoring the stat for the "character you want to play":</p><p></p><p>Allow players to assign their stats (not point buy, literally assign). This way players get the stats they want and the characters they want to play. While this may seem subject to abuse, IME players are much more conservative than you would think, and yet get the character they want.</p><p></p><p>If that's too drastic - have a bonus skill or two. Someone wants to be good at diplomacy? they're trained in the skill for essentially free - etc.</p></blockquote><p></p>
[QUOTE="Mort, post: 5746321, member: 762"] As I said (much earlier in the thread from what I recall), this is great if stated up front, but can be a problem if it's not. 2 people sit in front of you, one who knows the way you run and one who does not. The one who knows the way you run is likely going to give short shrift to INT and CHA unless his concept mechanically demands it because he knows it won't matter much (from what you just stated in your post). The other one, wanting to play an intelligent or charismatic character will sacrifice to get one of those stats up and maybe sacrifice valuable skill points - only to realize at the table that it was a waste to do so. I have a problem here. If you stat you're character one way, but play him in a way totally different - are you roleplaying the character? If you give your character an 8 INT but play him as god's gift to problem solving -is this really roleplaying the character? Part of the fun of roleplaying (for me, anyway) is fit into the selected(or assigned) role. If that's not partially defined by my mental stats, why even have them? Notice btw, I'm not even saying the player is necessarily constrained. The player can play the character how he likes, but the stats determined how he is received by the world, the NPCs etc. For example, if a player playing his CHA 8 character is playing the smooth negotiator I'm not going to be nearly as liberal with his words and reactions to them as if he had a CHA of 18 or even 12. Or if an INT 8 character is trying to play god's gift to problem solving I'm not going to be as forgiving of mistakes as if he had an int of 18 or again 12. Also, There are other solutions, rather than ignoring the stat for the "character you want to play": Allow players to assign their stats (not point buy, literally assign). This way players get the stats they want and the characters they want to play. While this may seem subject to abuse, IME players are much more conservative than you would think, and yet get the character they want. If that's too drastic - have a bonus skill or two. Someone wants to be good at diplomacy? they're trained in the skill for essentially free - etc. [/QUOTE]
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Should charismatic players have an advantage?
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