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Should charismatic players have an advantage?
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<blockquote data-quote="S'mon" data-source="post: 5748713" data-attributes="member: 463"><p>It all seems a bit odd and dysfunctional. I can imagine being annoyed by player A, and I can imagine being annoyed by player B.</p><p></p><p>You don't get to demand a dramatic interaction scene if the other PC doesn't want to talk to you. OTOH, you don't get to demand "You can talk to me, but only via a die roll, no actual roleplaying!".</p><p></p><p>IMO: either they should have roleplayed it out, then B could ask A for a diplomacy check if B is unsure how his PC would react to the actual spoken words. Or else B's PC could in-character refuse to talk to A's character, no scene and no roll.</p><p></p><p>I guess it would be acceptable for A to summarise his argument rather than give a long IC speech, if everyone wants to keep the game moving on quickly. Then A could make the Dip roll. And B is under no obligation to talk back, he could have his PC listen quietly to A.</p><p></p><p>It's fine to play a non-communicative PC. What I really don't like though is when the player insists his PC is a loquacious high-CHA type, but the player himself refuses to talk in-character at all, and just demands skill checks. That disconnecy is a huge fun-sink for me. If you want to be non-communicative at the table, play a non-communicative PC.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5748713, member: 463"] It all seems a bit odd and dysfunctional. I can imagine being annoyed by player A, and I can imagine being annoyed by player B. You don't get to demand a dramatic interaction scene if the other PC doesn't want to talk to you. OTOH, you don't get to demand "You can talk to me, but only via a die roll, no actual roleplaying!". IMO: either they should have roleplayed it out, then B could ask A for a diplomacy check if B is unsure how his PC would react to the actual spoken words. Or else B's PC could in-character refuse to talk to A's character, no scene and no roll. I guess it would be acceptable for A to summarise his argument rather than give a long IC speech, if everyone wants to keep the game moving on quickly. Then A could make the Dip roll. And B is under no obligation to talk back, he could have his PC listen quietly to A. It's fine to play a non-communicative PC. What I really don't like though is when the player insists his PC is a loquacious high-CHA type, but the player himself refuses to talk in-character at all, and just demands skill checks. That disconnecy is a huge fun-sink for me. If you want to be non-communicative at the table, play a non-communicative PC. [/QUOTE]
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Should charismatic players have an advantage?
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