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Should charismatic players have an advantage?
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<blockquote data-quote="Janx" data-source="post: 5749073" data-attributes="member: 8835"><p>This is a good question, sort of the inverse direction I've put things. </p><p></p><p>Bear in mind, I've been advocating a hypocritical position. I do play my lower CHA PCs differently than my high CHA PCs.</p><p></p><p>If I was making a Bond style PC, I would probably give him better than average CHA. I might not put an 18 in it.</p><p></p><p>But I also accept that somebody else might make an 8 CHA PC that acts like Bond. The difference is, every pick-up line will require a skill check and that'll mean he likely fail and come across as cheesy/sleazy, rather than suave and debonair like Bond.</p><p></p><p>For me, the skill system takes care of the charisma mis-match problem. Just roll checks on everything. In fact, these threads may have convinced me to not give circumstantial bonuses for well-spoken speeches, so as to not artificially inflate the PCs skill from the player's.</p><p></p><p>For GMs who like to encourage role playing (and thus speaking/acting in character), giving out an XP bonus might be better practice than giving out a skill check bonus. If you act "in character" during an encounter, get some extra XP. But you can't player-charisma-tize the encounter to success where your PC-charisma would fail.</p><p></p><p>A reason for that, as I think [MENTION=2209]Voadam[/MENTION] said in one of these threads, is that of 2 low CHA PCs, a player who correctly RP's his PC as a jerk would get his base CHA penalty on the check AND the GM would naturally interpret things against him (or apply a situational performance penalty). Whereas the player who only rolled, never roleplayed would just get the CHA modifer, and never have a performance penalty applied.</p><p></p><p>There would be a perverse effect, where "correctly" role-playing your PC as low CHA would result in more failures and problems, than just roll-playing your PC with the same low CHA. That's a disincentive to role-play (to play in character).</p></blockquote><p></p>
[QUOTE="Janx, post: 5749073, member: 8835"] This is a good question, sort of the inverse direction I've put things. Bear in mind, I've been advocating a hypocritical position. I do play my lower CHA PCs differently than my high CHA PCs. If I was making a Bond style PC, I would probably give him better than average CHA. I might not put an 18 in it. But I also accept that somebody else might make an 8 CHA PC that acts like Bond. The difference is, every pick-up line will require a skill check and that'll mean he likely fail and come across as cheesy/sleazy, rather than suave and debonair like Bond. For me, the skill system takes care of the charisma mis-match problem. Just roll checks on everything. In fact, these threads may have convinced me to not give circumstantial bonuses for well-spoken speeches, so as to not artificially inflate the PCs skill from the player's. For GMs who like to encourage role playing (and thus speaking/acting in character), giving out an XP bonus might be better practice than giving out a skill check bonus. If you act "in character" during an encounter, get some extra XP. But you can't player-charisma-tize the encounter to success where your PC-charisma would fail. A reason for that, as I think [MENTION=2209]Voadam[/MENTION] said in one of these threads, is that of 2 low CHA PCs, a player who correctly RP's his PC as a jerk would get his base CHA penalty on the check AND the GM would naturally interpret things against him (or apply a situational performance penalty). Whereas the player who only rolled, never roleplayed would just get the CHA modifer, and never have a performance penalty applied. There would be a perverse effect, where "correctly" role-playing your PC as low CHA would result in more failures and problems, than just roll-playing your PC with the same low CHA. That's a disincentive to role-play (to play in character). [/QUOTE]
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Should charismatic players have an advantage?
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