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General Tabletop Discussion
*TTRPGs General
Should charismatic players have an advantage?
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<blockquote data-quote="Gentlegamer" data-source="post: 5749075" data-attributes="member: 2425"><p>The low Cha character still faces mechanical drawbacks, such as limited number of henchmen (in legacy D&D), or negative modifiers to Will-based saves (like in Castles & Crusades), negative initial reaction rolls, etc. There are plenty of mechanical effects that mental and social attributes can affect without requiring players engage in the 'double-think' required to 'play down' to low ratings in those areas for the character.</p><p>No, and I find it hard to believe you really think these things lie in the same realm as mental and social tasks performed by the <em>players of the game</em>.</p><p>Because (as I keep saying) role-playing games are a mental and social activity. Those attributes of the *players* are the ones being challenged in the game. A group may desire to add 'additional' challenge in the form of role-assumption or play-acting requirements, but that is not intrinsic to the game-form.</p></blockquote><p></p>
[QUOTE="Gentlegamer, post: 5749075, member: 2425"] The low Cha character still faces mechanical drawbacks, such as limited number of henchmen (in legacy D&D), or negative modifiers to Will-based saves (like in Castles & Crusades), negative initial reaction rolls, etc. There are plenty of mechanical effects that mental and social attributes can affect without requiring players engage in the 'double-think' required to 'play down' to low ratings in those areas for the character. No, and I find it hard to believe you really think these things lie in the same realm as mental and social tasks performed by the [I]players of the game[/I]. Because (as I keep saying) role-playing games are a mental and social activity. Those attributes of the *players* are the ones being challenged in the game. A group may desire to add 'additional' challenge in the form of role-assumption or play-acting requirements, but that is not intrinsic to the game-form. [/QUOTE]
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Should charismatic players have an advantage?
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