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General Tabletop Discussion
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Should classes have primary ability scores?
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<blockquote data-quote="Blue" data-source="post: 8770451" data-attributes="member: 20564"><p>Back in the 3.5 days my eldest daughter saw me creating a character and wanted to create one. So I had her tell me what she wanted to be able to do. She came up with a wonderful mish-mash from fairy tales and the like.</p><p></p><p>It was a perfectly good character.</p><p></p><p>It was not a good D&D character.</p><p></p><p>It was scattered across multiple classes, didn't have the majority of abilities of any class, and couldn't hold it's own in combat whihc has been a required part of a D&D class for a long time.</p><p></p><p>So we worked at it, and the two parts that were the most important were "turn into a cat" and "heal people". So we went Druid.</p><p></p><p>She rolled her ability scores and I explained what each was. She wanted to be as agile as Peter Parker (not as Spider-man, a fat that stuck with me) and wanted her lowest ability in Wisdom because she wanted someone impulsive and with little common sense.</p><p></p><p>Not the best fit for a Druid.</p><p></p><p>What I learned from this is that D&D has a bunch of niches that we expect, and we've internalized them so much that they don't chafe, instead they just channel our creativity.</p><p></p><p>So I think ability scores, and having them variously tied to classes is one fo the things that makes D&D feel like D&D. A classless system that can rework (or just refluff) to match any set of strengths and weaknesses would be a fine game and I'd play it. But that's not the D&D feel.</p><p></p><p>That said, I like being able to play a STR fighter or a DEX fighter, both successful and with different feels. So having a bit more flexibility in classes is shown it can work. Are you the performing Charisma bard or the storytelling loremaster Intelligence bard? I think we can do that, open up more archetypes without needing more classes, and still feel like D&D.</p></blockquote><p></p>
[QUOTE="Blue, post: 8770451, member: 20564"] Back in the 3.5 days my eldest daughter saw me creating a character and wanted to create one. So I had her tell me what she wanted to be able to do. She came up with a wonderful mish-mash from fairy tales and the like. It was a perfectly good character. It was not a good D&D character. It was scattered across multiple classes, didn't have the majority of abilities of any class, and couldn't hold it's own in combat whihc has been a required part of a D&D class for a long time. So we worked at it, and the two parts that were the most important were "turn into a cat" and "heal people". So we went Druid. She rolled her ability scores and I explained what each was. She wanted to be as agile as Peter Parker (not as Spider-man, a fat that stuck with me) and wanted her lowest ability in Wisdom because she wanted someone impulsive and with little common sense. Not the best fit for a Druid. What I learned from this is that D&D has a bunch of niches that we expect, and we've internalized them so much that they don't chafe, instead they just channel our creativity. So I think ability scores, and having them variously tied to classes is one fo the things that makes D&D feel like D&D. A classless system that can rework (or just refluff) to match any set of strengths and weaknesses would be a fine game and I'd play it. But that's not the D&D feel. That said, I like being able to play a STR fighter or a DEX fighter, both successful and with different feels. So having a bit more flexibility in classes is shown it can work. Are you the performing Charisma bard or the storytelling loremaster Intelligence bard? I think we can do that, open up more archetypes without needing more classes, and still feel like D&D. [/QUOTE]
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Should classes have primary ability scores?
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