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General Tabletop Discussion
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Should classes retain traditional alignment restrictions in 5E?
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<blockquote data-quote="Traken" data-source="post: 5798837" data-attributes="member: 58574"><p>A blackguard isn't just a fighter who worships a god, he's a servant of evilness. He's Lex Luthor and Red Skull. He holds himself to a strict amoral code and lifestyle (affecting his possessions, maternal wealth, associates, and code of conduct) and in return he is rewarded with divine aptitude: repelling celestials, healing by touch, sensing hostile creatures, calling a mighty steed, resistance and immunity to good attacks, and raw vile power channeled through his weapon that shears good and natural beings.</p><p></p><p>My resistance against restricting a paladin to "purely good" or even "non-evil" is three-fold. The first is that alignments are just silly, but that's more an opinion that will never be settled. Having two classes that mechanically work exactly the same is horribly inefficient. Not only does it take up space (and thus money), but it means that for every paladin option (that makes sense) there must be an equivalent blackguard option.</p><p></p><p>The third, and more important one, is that you are restricting how others can play the game. This goes against one of the cornerstones of the new edition. If you or your group decides the class must have an alignment restriction, that's great. </p><p></p><p>However, there's that one guy in the world that wants to play something a little bit different. He asks his DM if he can make an evil Paladin (assuming no blackguard class exists). The DM looks at the book, sees the restriction for Lawful Good and says no, even though he doesn't care one way or the other. By putting that in the book, you are making the assumption for everyone.</p><p></p><p>This is one of those rare cases in RPGs where less is more as it allows everyone to play how they want. If you don't want the books to associate "Paladin" with "non-Paladin" people, I can understand that. However, as a base class, there should not be a default restriction. There can be all sorts of restrictions of themes, feats, prestige classes, or whatever else. But not a base class.</p></blockquote><p></p>
[QUOTE="Traken, post: 5798837, member: 58574"] A blackguard isn't just a fighter who worships a god, he's a servant of evilness. He's Lex Luthor and Red Skull. He holds himself to a strict amoral code and lifestyle (affecting his possessions, maternal wealth, associates, and code of conduct) and in return he is rewarded with divine aptitude: repelling celestials, healing by touch, sensing hostile creatures, calling a mighty steed, resistance and immunity to good attacks, and raw vile power channeled through his weapon that shears good and natural beings. My resistance against restricting a paladin to "purely good" or even "non-evil" is three-fold. The first is that alignments are just silly, but that's more an opinion that will never be settled. Having two classes that mechanically work exactly the same is horribly inefficient. Not only does it take up space (and thus money), but it means that for every paladin option (that makes sense) there must be an equivalent blackguard option. The third, and more important one, is that you are restricting how others can play the game. This goes against one of the cornerstones of the new edition. If you or your group decides the class must have an alignment restriction, that's great. However, there's that one guy in the world that wants to play something a little bit different. He asks his DM if he can make an evil Paladin (assuming no blackguard class exists). The DM looks at the book, sees the restriction for Lawful Good and says no, even though he doesn't care one way or the other. By putting that in the book, you are making the assumption for everyone. This is one of those rare cases in RPGs where less is more as it allows everyone to play how they want. If you don't want the books to associate "Paladin" with "non-Paladin" people, I can understand that. However, as a base class, there should not be a default restriction. There can be all sorts of restrictions of themes, feats, prestige classes, or whatever else. But not a base class. [/QUOTE]
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Should classes retain traditional alignment restrictions in 5E?
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